#include <GL/gl.h>
#include "LeapUtil.h"
Go to the source code of this file.
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void | LeapUtilGL::drawArrow (eAxis axis) |
| arrow is drawn with unlit colored lines. More...
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void | LeapUtilGL::drawAxes () |
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void | LeapUtilGL::drawBox (eStyle style) |
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void | LeapUtilGL::drawCylinder (eStyle style, eAxis axis) |
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void | LeapUtilGL::drawCylinder (eStyle style, const Vector &vBottom, const Vector &vTop, float fRadius) |
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void | LeapUtilGL::drawDisk (eStyle style, ePlane plane) |
| disk is double-side More...
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void | LeapUtilGL::drawGrid (ePlane plane, unsigned int horizSubDivs, unsigned int vertSubDivs) |
| grid is drawn with unlit colored lines. More...
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void | LeapUtilGL::drawQuad (eStyle style, ePlane plane) |
| quad is double-sided. More...
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void | LeapUtilGL::drawSkeletonHand (const Leap::Hand &hand, const GLVector4fv &vBoneColor=GLVector4fv::One(), const GLVector4fv &vJointColor=GLVector4fv::One()) |
| utility for drawing a skeleton API hand as seen in diagnostic visualizer More...
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void | LeapUtilGL::drawSphere (eStyle style) |
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void | LeapUtilGL::drawSphere (eStyle style, const Leap::Vector &vCenter, float fRadius) |
| additional sphere/cylinder drawing utilities More...
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