#include <pcl/point_types.h>
Go to the source code of this file.
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| POINT_CLOUD_REGISTER_POINT_STRUCT (pcl::PointRGB,(float, rgb, rgb)) |
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| POINT_CLOUD_REGISTER_POINT_STRUCT (pcl::PointHSV,(float, hue, hue)(float, saturation, saturation)(float, value, value)) |
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| POINT_CLOUD_REGISTER_POINT_STRUCT (pcl::PointXYZHSV,(float, x, x)(float, y, y)(float, z, z)(float, hue, hue)(float, saturation, saturation)(float, value, value)) |
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Value:union { \
struct { \
float hue; \
float saturation; \
}; \
float data_c[4]; \
}
Definition at line 42 of file point_types.h.
POINT_CLOUD_REGISTER_POINT_STRUCT |
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pcl::PointXYZHSV |
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(float, x, x)(float, y, y)(float, z, z)(float, hue, hue)(float, saturation, saturation)(float, value, value) |
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