10 #ifndef EIGEN_MATH_FUNCTIONS_CUDA_H 11 #define EIGEN_MATH_FUNCTIONS_CUDA_H 20 #if defined(__CUDACC__) && defined(EIGEN_USE_GPU) 22 float4 plog<float4>(
const float4& a)
24 return make_float4(logf(a.x), logf(a.y), logf(a.z), logf(a.w));
28 double2 plog<double2>(
const double2& a)
31 return make_double2(
log(a.x),
log(a.y));
35 float4 plog1p<float4>(
const float4& a)
37 return make_float4(log1pf(a.x), log1pf(a.y), log1pf(a.z), log1pf(a.w));
41 double2 plog1p<double2>(
const double2& a)
47 float4 pexp<float4>(
const float4& a)
49 return make_float4(expf(a.x), expf(a.y), expf(a.z), expf(a.w));
53 double2 pexp<double2>(
const double2& a)
56 return make_double2(
exp(a.x),
exp(a.y));
60 float4 psqrt<float4>(
const float4& a)
62 return make_float4(sqrtf(a.x), sqrtf(a.y), sqrtf(a.z), sqrtf(a.w));
66 double2 psqrt<double2>(
const double2& a)
69 return make_double2(
sqrt(a.x),
sqrt(a.y));
73 float4 prsqrt<float4>(
const float4& a)
75 return make_float4(rsqrtf(a.x), rsqrtf(a.y), rsqrtf(a.z), rsqrtf(a.w));
79 double2 prsqrt<double2>(
const double2& a)
91 #endif // EIGEN_MATH_FUNCTIONS_CUDA_H #define EIGEN_STRONG_INLINE
EIGEN_DEVICE_FUNC const ExpReturnType exp() const
EIGEN_DEVICE_FUNC const LogReturnType log() const
EIGEN_DEVICE_FUNC const SqrtReturnType sqrt() const
EIGEN_DEVICE_FUNC const Log1pReturnType log1p() const
EIGEN_DEVICE_FUNC const RsqrtReturnType rsqrt() const