30 Vector4 coeffs = planeCoefficients();
31 cout << s <<
" : " << coeffs.transpose() << endl;
38 Matrix23 D_rotated_plane;
39 Matrix22 D_rotated_pose;
43 double pred_d = n_.unitVector().dot(xr.
translation()) + d_;
47 Hr->block<2, 3>(0, 0) = D_rotated_plane;
48 Hr->block<1, 3>(2, 3) = unit_vec;
52 Hp->block<2, 2>(0, 0) = D_rotated_pose;
53 Hp->block<1, 2>(2, 0) = n_.basis().transpose() * xr.
translation();
57 return OrientedPlane3(unit_vec(0), unit_vec(1), unit_vec(2), pred_d);
64 Matrix22 H_n_error_this, H_n_error_other;
65 Vector2 n_error = n_.errorVector(other.
n_, H1 ? &H_n_error_this : 0,
66 H2 ? &H_n_error_other : 0);
68 double d_error = d_ - other.
d_;
71 *H1 << H_n_error_this,
Z_2x1, 0, 0, 1;
74 *H2 << H_n_error_other,
Z_2x1, 0, 0, -1;
77 return Vector3(n_error(0), n_error(1), d_error);
84 Unit3 n_retract(n_.retract(
Vector2(
v(0),
v(1)), H? &H_n :
nullptr));
86 *H << H_n,
Z_2x1, 0, 0, 1;
93 Vector2 n_local = n_.localCoordinates(y.
n_);
94 double d_local = d_ - y.
d_;
95 return Vector3(n_local(0), n_local(1), -d_local);
void print(const Matrix &A, const string &s, ostream &stream)
Point3 unrotate(const Point3 &p, OptionalJacobian< 3, 3 > H1=boost::none, OptionalJacobian< 3, 3 > H2=boost::none) const
rotate point from world to rotated frame
GTSAM_EXPORT Vector3 unitVector(OptionalJacobian< 3, 2 > H=boost::none) const
Return unit-norm Vector.
const Point3 & translation(OptionalJacobian< 3, 6 > Hself=boost::none) const
get translation
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Represents an infinite plane in 3D, which is composed of a planar normal and its perpendicular distan...
Represents a 3D point on a unit sphere.
double d_
The perpendicular distance to this plane.
EIGEN_DONT_INLINE void transform(const Transformation &t, Data &data)
Unit3 n_
The direction of the planar normal.
static const Eigen::MatrixBase< Vector2 >::ConstantReturnType Z_2x1
const Rot3 & rotation(OptionalJacobian< 3, 6 > Hself=boost::none) const
get rotation