This is the complete list of members for gte::GL4Texture1Array, including all inherited members.
CanAutoGenerateMipmaps() const override | gte::GL4Texture1Array | virtual |
CopyCpuToGpu() override | gte::GL4TextureArray | virtual |
CopyCpuToGpu(unsigned int item, unsigned int level) | gte::GL4TextureArray | |
CopyGpuToCpu() override | gte::GL4TextureArray | virtual |
CopyGpuToCpu(unsigned int item, unsigned int level) | gte::GL4TextureArray | |
CopyGpuToGpu(GL4TextureArray *target, unsigned int item, unsigned int level) | gte::GL4TextureArray | inline |
gte::GL4Texture::CopyGpuToGpu(GL4Resource *target) | gte::GL4Resource | inlinevirtual |
Create(void *unused, GraphicsObject const *object) | gte::GL4Texture1Array | static |
CreateStaging() | gte::GL4TextureArray | protected |
DoCopyCpuToGpu(unsigned int item, unsigned int level) | gte::GL4TextureArray | protected |
GenerateMipmaps() | gte::GL4TextureArray | virtual |
GEObject(GraphicsObject const *gtObject) | gte::GEObject | protected |
GetGLHandle() const | gte::GL4GraphicsObject | inline |
GetGraphicsObject() const | gte::GEObject | inline |
GetInternalFormat(DFType dataFormat) | gte::GL4Texture | inlinestatic |
GetName() const | gte::GEObject | inline |
GetResource() const | gte::GL4Resource | inline |
GetTarget() const | gte::GL4Texture | inline |
GetTargetBinding() const | gte::GL4Texture | inline |
GetTexture() const | gte::GL4Texture1Array | inline |
GL4GraphicsObject(GraphicsObject const *gtObject) | gte::GL4GraphicsObject | protected |
GL4Resource(Resource const *gtResource) | gte::GL4Resource | protected |
GL4Texture(Texture const *texture, GLenum target, GLenum targetBinding) | gte::GL4Texture | protected |
GL4Texture1Array(Texture1Array const *textureArray) | gte::GL4Texture1Array | |
GL4TextureArray(TextureArray const *gtTexture, GLenum target, GLenum targetBinding) | gte::GL4TextureArray | protected |
Initialize() | gte::GL4TextureArray | protected |
LoadTextureLevel(unsigned int item, unsigned int level, void const *data) override | gte::GL4Texture1Array | protectedvirtual |
MapForWrite(GLenum target) | gte::GL4Resource | |
mExternalFormat | gte::GL4Texture | protected |
mExternalType | gte::GL4Texture | protected |
mGLHandle | gte::GL4GraphicsObject | protected |
mGTObject | gte::GEObject | protected |
mInternalFormat | gte::GL4Texture | protected |
mName | gte::GEObject | protected |
mNumLevels | gte::GL4Texture | protected |
msCubeFaceTarget | gte::GL4TextureArray | protectedstatic |
msGLTextureExternalFormat | gte::GL4Texture | protectedstatic |
msGLTextureExternalType | gte::GL4Texture | protectedstatic |
msGLTextureInternalFormat | gte::GL4Texture | protectedstatic |
mTarget | gte::GL4Texture | protected |
mTargetBinding | gte::GL4Texture | protected |
PreparedForCopy(GLenum access) const | gte::GL4Resource | protected |
SetName(std::string const &name) override | gte::GL4GraphicsObject | virtual |
Unmap(GLenum target) | gte::GL4Resource | |
Update() override | gte::GL4TextureArray | virtual |
Update(unsigned int item, unsigned int level) | gte::GL4TextureArray | |
~GEObject() | gte::GEObject | virtual |
~GL4Texture1Array() | gte::GL4Texture1Array | virtual |
~GL4TextureArray() | gte::GL4TextureArray | virtual |