This is the complete list of members for gte::DX11Engine, including all inherited members.
| AllowOcclusionQuery(bool allow) | gte::GraphicsEngine | inline |
| BaseEngine() | gte::BaseEngine | protected |
| BaseEngine(BaseEngine const &)=delete | gte::BaseEngine | protected |
| BeginOcclusionQuery() | gte::DX11Engine | private |
| BeginTimer(DX11PerformanceCounter &counter) | gte::DX11Engine | |
| Bind(std::shared_ptr< GraphicsObject > const &object) | gte::GraphicsEngine | |
| Bind(std::shared_ptr< DrawTarget > const &target) | gte::GraphicsEngine | |
| BindProgram(std::shared_ptr< ComputeProgram > const &program) override | gte::DX11Engine | virtual |
| BindTexture(std::shared_ptr< Texture2 > const &texture, ID3D11Texture2D *dxTexture, ID3D11ShaderResourceView *dxSRView) | gte::DX11Engine | |
| ClearBuffers() override | gte::DX11Engine | virtual |
| ClearColorBuffer() override | gte::DX11Engine | virtual |
| ClearDepthBuffer() override | gte::DX11Engine | virtual |
| ClearStencilBuffer() override | gte::DX11Engine | virtual |
| CopyCpuToGpu(std::shared_ptr< Buffer > const &buffer) override | gte::DX11Engine | virtual |
| CopyCpuToGpu(std::shared_ptr< TextureSingle > const &texture) override | gte::DX11Engine | virtual |
| CopyCpuToGpu(std::shared_ptr< TextureSingle > const &texture, unsigned int level) override | gte::DX11Engine | virtual |
| CopyCpuToGpu(std::shared_ptr< TextureArray > const &textureArray) override | gte::DX11Engine | virtual |
| CopyCpuToGpu(std::shared_ptr< TextureArray > const &textureArray, unsigned int item, unsigned int level) override | gte::DX11Engine | virtual |
| CopyGpuToCpu(std::shared_ptr< Buffer > const &buffer) override | gte::DX11Engine | virtual |
| CopyGpuToCpu(std::shared_ptr< TextureSingle > const &texture) override | gte::DX11Engine | virtual |
| CopyGpuToCpu(std::shared_ptr< TextureSingle > const &texture, unsigned int level) override | gte::DX11Engine | virtual |
| CopyGpuToCpu(std::shared_ptr< TextureArray > const &textureArray) override | gte::DX11Engine | virtual |
| CopyGpuToCpu(std::shared_ptr< TextureArray > const &textureArray, unsigned int item, unsigned int level) override | gte::DX11Engine | virtual |
| CopyGpuToGpu(std::shared_ptr< Buffer > const &buffer0, std::shared_ptr< Buffer > const &buffer1) override | gte::DX11Engine | virtual |
| CopyGpuToGpu(std::shared_ptr< TextureSingle > const &texture0, std::shared_ptr< TextureSingle > const &texture1) override | gte::DX11Engine | virtual |
| CopyGpuToGpu(std::shared_ptr< TextureSingle > const &texture0, std::shared_ptr< TextureSingle > const &texture1, unsigned int level) override | gte::DX11Engine | virtual |
| CopyGpuToGpu(std::shared_ptr< TextureArray > const &textureArray0, std::shared_ptr< TextureArray > const &textureArray1) override | gte::DX11Engine | virtual |
| CopyGpuToGpu(std::shared_ptr< TextureArray > const &textureArray0, std::shared_ptr< TextureArray > const &textureArray1, unsigned int item, unsigned int level) override | gte::DX11Engine | virtual |
| CreateBackBuffer(UINT xSize, UINT ySize) | gte::DX11Engine | private |
| CreateBestMatchingDevice() | gte::DX11Engine | private |
| CreateDefaultGlobalState() | gte::BaseEngine | protected |
| CreateDefaultObjects() | gte::DX11Engine | private |
| CreateDevice() | gte::DX11Engine | private |
| CreateGEDrawTarget typedef | gte::GraphicsEngine | protected |
| CreateGEObject typedef | gte::GraphicsEngine | protected |
| CreateSwapChain(HWND handle, UINT xSize, UINT ySize) | gte::DX11Engine | private |
| DestroyBackBuffer() | gte::DX11Engine | private |
| DestroyDefaultGlobalState() | gte::GraphicsEngine | protectedvirtual |
| DestroyDefaultObjects() | gte::DX11Engine | private |
| DestroyDevice() | gte::DX11Engine | private |
| DestroySwapChain() | gte::DX11Engine | private |
| Disable(Shader const *shader, DX11Shader *dxShader) | gte::DX11Engine | private |
| Disable(std::shared_ptr< DrawTarget > const &target) override | gte::DX11Engine | virtual |
| DisableCBuffers(Shader const *shader, DX11Shader *dxShader) | gte::DX11Engine | private |
| DisableRBuffers(Shader const *shader, DX11Shader *dxShader) | gte::DX11Engine | private |
| DisableSamplers(Shader const *shader, DX11Shader *dxShader) | gte::DX11Engine | private |
| DisableSBuffers(Shader const *shader, DX11Shader *dxShader) | gte::DX11Engine | private |
| DisableShaders(std::shared_ptr< VisualEffect > const &effect, DX11VertexShader *dxVShader, DX11GeometryShader *dxGShader, DX11PixelShader *dxPShader) | gte::DX11Engine | private |
| DisableTBuffers(Shader const *shader, DX11Shader *dxShader) | gte::DX11Engine | private |
| DisableTextureArrays(Shader const *shader, DX11Shader *dxShader) | gte::DX11Engine | private |
| DisableTextures(Shader const *shader, DX11Shader *dxShader) | gte::DX11Engine | private |
| DisplayColorBuffer(unsigned int syncInterval) override | gte::DX11Engine | virtual |
| Draw(Visual *visual) | gte::GraphicsEngine | |
| Draw(std::vector< Visual * > const &visuals) | gte::GraphicsEngine | |
| Draw(std::shared_ptr< Visual > const &visual) | gte::GraphicsEngine | |
| Draw(std::vector< std::shared_ptr< Visual >> const &visuals) | gte::GraphicsEngine | |
| Draw(int x, int y, std::array< float, 4 > const &color, std::string const &message) | gte::GraphicsEngine | |
| Draw(std::shared_ptr< OverlayEffect > const &overlay) override | gte::GraphicsEngine | virtual |
| DrawPrimitive(VertexBuffer const *vbuffer, IndexBuffer const *ibuffer) | gte::DX11Engine | private |
| DrawPrimitive(std::shared_ptr< VertexBuffer > const &vbuffer, std::shared_ptr< IndexBuffer > const &ibuffer, std::shared_ptr< VisualEffect > const &effect) override | gte::DX11Engine | privatevirtual |
| DX11Engine(D3D_FEATURE_LEVEL minFeatureLevel=D3D_FEATURE_LEVEL_11_0) | gte::DX11Engine | |
| DX11Engine(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driverType, HMODULE softwareModule, UINT flags, D3D_FEATURE_LEVEL minFeatureLevel) | gte::DX11Engine | |
| DX11Engine(HWND handle, UINT xSize, UINT ySize, D3D_FEATURE_LEVEL minFeatureLevel=D3D_FEATURE_LEVEL_11_0) | gte::DX11Engine | |
| DX11Engine(IDXGIAdapter *adapter, HWND handle, UINT xSize, UINT ySize, D3D_DRIVER_TYPE driverType, HMODULE softwareModule, UINT flags, D3D_FEATURE_LEVEL minFeatureLevel) | gte::DX11Engine | |
| Enable(Shader const *shader, DX11Shader *dxShader) | gte::DX11Engine | private |
| Enable(std::shared_ptr< DrawTarget > const &target) override | gte::DX11Engine | virtual |
| EnableCBuffers(Shader const *shader, DX11Shader *dxShader) | gte::DX11Engine | private |
| EnableRBuffers(Shader const *shader, DX11Shader *dxShader) | gte::DX11Engine | private |
| EnableSamplers(Shader const *shader, DX11Shader *dxShader) | gte::DX11Engine | private |
| EnableSBuffers(Shader const *shader, DX11Shader *dxShader) | gte::DX11Engine | private |
| EnableShaders(std::shared_ptr< VisualEffect > const &effect, DX11VertexShader *&dxVShader, DX11GeometryShader *&dxGShader, DX11PixelShader *&dxPShader) | gte::DX11Engine | private |
| EnableTBuffers(Shader const *shader, DX11Shader *dxShader) | gte::DX11Engine | private |
| EnableTextureArrays(Shader const *shader, DX11Shader *dxShader) | gte::DX11Engine | private |
| EnableTextures(Shader const *shader, DX11Shader *dxShader) | gte::DX11Engine | private |
| EndOcclusionQuery(ID3D11Query *occlusionQuery) | gte::DX11Engine | private |
| EndTimer(DX11PerformanceCounter &counter) | gte::DX11Engine | |
| Execute(std::shared_ptr< ComputeProgram > const &program, unsigned int numXGroups, unsigned int numYGroups, unsigned int numZGroups) override | gte::DX11Engine | virtual |
| ExitFullscreen() | gte::DX11Engine | |
| Flush() override | gte::DX11Engine | virtual |
| Get(std::shared_ptr< GraphicsObject > const &object) const | gte::GraphicsEngine | |
| Get(std::shared_ptr< DrawTarget > const &target) const | gte::GraphicsEngine | |
| GetAdapter() const | gte::DX11Engine | inline |
| GetBlendState() const | gte::BaseEngine | inline |
| GetClearColor() const | gte::BaseEngine | inline |
| GetClearDepth() const | gte::BaseEngine | inline |
| GetClearStencil() const | gte::BaseEngine | inline |
| GetDefaultBlendState() const | gte::BaseEngine | inline |
| GetDefaultDepthStencilState() const | gte::BaseEngine | inline |
| GetDefaultFont() const | gte::BaseEngine | inline |
| GetDefaultRasterizerState() const | gte::BaseEngine | inline |
| GetDepthRange(float &zmin, float &zmax) const override | gte::DX11Engine | virtual |
| GetDepthStencilState() const | gte::BaseEngine | inline |
| GetDevice() const | gte::DX11Engine | inline |
| GetDriverType() const | gte::DX11Engine | inline |
| GetFeatureLevel() const | gte::DX11Engine | inline |
| GetFlags() const | gte::DX11Engine | inline |
| GetFont() const | gte::BaseEngine | inline |
| GetImmediate() const | gte::DX11Engine | inline |
| GetMinFeatureLevel() const | gte::DX11Engine | inline |
| GetNumActiveElements(std::shared_ptr< StructuredBuffer > const &buffer) override | gte::DX11Engine | virtual |
| GetRasterizerState() const | gte::BaseEngine | inline |
| GetSoftwareModule() const | gte::DX11Engine | inline |
| GetTotalAllocation(size_t &numBytes, size_t &numObjects) const | gte::GraphicsEngine | |
| GetViewport(int &x, int &y, int &w, int &h) const override | gte::DX11Engine | virtual |
| GraphicsEngine() | gte::GraphicsEngine | protected |
| GraphicsEngine(GraphicsEngine const &)=delete | gte::GraphicsEngine | protected |
| Initialize(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driverType, HMODULE softwareModule, UINT flags, D3D_FEATURE_LEVEL minFeatureLevel) | gte::DX11Engine | private |
| IsFullscreen(DXGIOutput const &output) const | gte::DX11Engine | |
| mActiveBlendState | gte::BaseEngine | protected |
| mActiveDepthStencilState | gte::BaseEngine | protected |
| mActiveDS | gte::DX11Engine | private |
| mActiveFont | gte::BaseEngine | protected |
| mActiveRasterizerState | gte::BaseEngine | protected |
| mActiveRT | gte::DX11Engine | private |
| mAdapter | gte::DX11Engine | private |
| mAllowOcclusionQuery | gte::GraphicsEngine | protected |
| MapForWrite(std::shared_ptr< Resource > const &resource, unsigned int sri) | gte::DX11Engine | |
| mClearColor | gte::BaseEngine | protected |
| mClearDepth | gte::BaseEngine | protected |
| mClearStencil | gte::BaseEngine | protected |
| mColorBuffer | gte::DX11Engine | private |
| mColorView | gte::DX11Engine | private |
| mCreateGEDrawTarget | gte::GraphicsEngine | protected |
| mCreateGEObject | gte::GraphicsEngine | protected |
| mDefaultBlendState | gte::BaseEngine | protected |
| mDefaultDepthStencilState | gte::BaseEngine | protected |
| mDefaultFont | gte::BaseEngine | protected |
| mDefaultRasterizerState | gte::BaseEngine | protected |
| mDepthStencilBuffer | gte::DX11Engine | private |
| mDepthStencilView | gte::DX11Engine | private |
| mDevice | gte::DX11Engine | private |
| mDriverType | gte::DX11Engine | private |
| mDTListener | gte::GraphicsEngine | protected |
| mDTMap | gte::GraphicsEngine | protected |
| mFeatureLevel | gte::DX11Engine | private |
| mFlags | gte::DX11Engine | private |
| mFullscreenState | gte::DX11Engine | private |
| mGEObjectCreator | gte::GraphicsEngine | protected |
| mGOListener | gte::GraphicsEngine | protected |
| mGOMap | gte::GraphicsEngine | protected |
| mILMap | gte::GraphicsEngine | protected |
| mImmediate | gte::DX11Engine | private |
| mMinFeatureLevel | gte::DX11Engine | private |
| mNumActiveRTs | gte::DX11Engine | private |
| mSaveDS | gte::DX11Engine | private |
| mSaveRT | gte::DX11Engine | private |
| mSaveViewport | gte::DX11Engine | private |
| mSoftwareModule | gte::DX11Engine | private |
| mSwapChain | gte::DX11Engine | private |
| mViewport | gte::DX11Engine | private |
| mWaitQuery | gte::DX11Engine | private |
| mWarnOnNonemptyBridges | gte::GraphicsEngine | protected |
| mXSize | gte::BaseEngine | protected |
| mYSize | gte::BaseEngine | protected |
| operator=(GraphicsEngine const &)=delete | gte::GraphicsEngine | protected |
| gte::BaseEngine::operator=(BaseEngine const &)=delete | gte::BaseEngine | protected |
| Resize(unsigned int w, unsigned int h) override | gte::DX11Engine | virtual |
| SetBlendState(std::shared_ptr< BlendState > const &state) override | gte::DX11Engine | virtual |
| SetClearColor(std::array< float, 4 > const &clearColor) | gte::BaseEngine | inline |
| SetClearDepth(float clearDepth) | gte::BaseEngine | inline |
| SetClearStencil(unsigned int clearStencil) | gte::BaseEngine | inline |
| SetDefaultBlendState() | gte::BaseEngine | inline |
| SetDefaultDepthStencilState() | gte::BaseEngine | inline |
| SetDefaultFont() | gte::BaseEngine | inline |
| SetDefaultRasterizerState() | gte::BaseEngine | inline |
| SetDepthRange(float zmin, float zmax) override | gte::DX11Engine | virtual |
| SetDepthStencilState(std::shared_ptr< DepthStencilState > const &state) override | gte::DX11Engine | virtual |
| SetFont(std::shared_ptr< Font > const &font) override | gte::GraphicsEngine | virtual |
| SetFullscreen(DXGIOutput const &output, bool fullscreen) | gte::DX11Engine | |
| SetRasterizerState(std::shared_ptr< RasterizerState > const &state) override | gte::DX11Engine | virtual |
| SetViewport(int x, int y, int w, int h) override | gte::DX11Engine | virtual |
| Share(std::shared_ptr< Texture2 > const &texture, DX11Engine *engine) | gte::DX11Engine | |
| Unbind(std::shared_ptr< GraphicsObject > const &object) | gte::GraphicsEngine | inline |
| Unbind(std::shared_ptr< DrawTarget > const &target) | gte::GraphicsEngine | inline |
| Unbind(GraphicsObject const *object) | gte::GraphicsEngine | protected |
| Unbind(DrawTarget const *target) | gte::GraphicsEngine | protected |
| Unmap(std::shared_ptr< Resource > const &resource, unsigned int sri) | gte::DX11Engine | |
| Update(std::shared_ptr< Buffer > const &buffer) override | gte::DX11Engine | virtual |
| Update(std::shared_ptr< TextureSingle > const &texture) override | gte::DX11Engine | virtual |
| Update(std::shared_ptr< TextureSingle > const &texture, unsigned int level) override | gte::DX11Engine | virtual |
| Update(std::shared_ptr< TextureArray > const &textureArray) override | gte::DX11Engine | virtual |
| Update(std::shared_ptr< TextureArray > const &textureArray, unsigned int item, unsigned int level) override | gte::DX11Engine | virtual |
| WaitForFinish() override | gte::DX11Engine | virtual |
| WarnOnNonemptyBridges(bool warn) | gte::GraphicsEngine | inline |
| ~BaseEngine() | gte::BaseEngine | virtual |
| ~DX11Engine() | gte::DX11Engine | virtual |
| ~GraphicsEngine() | gte::GraphicsEngine | virtual |