ConvertCoordinates() | gte::ConvertCoordinates< N, Real > | |
GetC() const | gte::ConvertCoordinates< N, Real > | inline |
GetInverseC() const | gte::ConvertCoordinates< N, Real > | inline |
IsRightHandedU() const | gte::ConvertCoordinates< N, Real > | inline |
IsRightHandedV() const | gte::ConvertCoordinates< N, Real > | inline |
IsVectorOnRightU() const | gte::ConvertCoordinates< N, Real > | inline |
IsVectorOnRightV() const | gte::ConvertCoordinates< N, Real > | inline |
mC | gte::ConvertCoordinates< N, Real > | private |
mInverseC | gte::ConvertCoordinates< N, Real > | private |
mIsRightHandedU | gte::ConvertCoordinates< N, Real > | private |
mIsRightHandedV | gte::ConvertCoordinates< N, Real > | private |
mIsVectorOnRightU | gte::ConvertCoordinates< N, Real > | private |
mIsVectorOnRightV | gte::ConvertCoordinates< N, Real > | private |
operator()(Matrix< N, N, Real > const &U, bool vectorOnRightU, Matrix< N, N, Real > const &V, bool vectorOnRightV) | gte::ConvertCoordinates< N, Real > | |
UToV(Vector< N, Real > const &X) const | gte::ConvertCoordinates< N, Real > | inline |
UToV(Matrix< N, N, Real > const &A) const | gte::ConvertCoordinates< N, Real > | |
VToU(Vector< N, Real > const &Y) const | gte::ConvertCoordinates< N, Real > | inline |
VToU(Matrix< N, N, Real > const &B) const | gte::ConvertCoordinates< N, Real > | |