quadrotor_dynamics_solver.h
Go to the documentation of this file.
1 //
2 // Copyright (c) 2019, Wolfgang Merkt
3 // All rights reserved.
4 //
5 // Redistribution and use in source and binary forms, with or without
6 // modification, are permitted provided that the following conditions are met:
7 //
8 // * Redistributions of source code must retain the above copyright notice,
9 // this list of conditions and the following disclaimer.
10 // * Redistributions in binary form must reproduce the above copyright
11 // notice, this list of conditions and the following disclaimer in the
12 // documentation and/or other materials provided with the distribution.
13 // * Neither the name of nor the names of its contributors may be used to
14 // endorse or promote products derived from this software without specific
15 // prior written permission.
16 //
17 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
18 // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
21 // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22 // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23 // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
24 // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
25 // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26 // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
27 // POSSIBILITY OF SUCH DAMAGE.
28 //
29 
30 #ifndef EXOTICA_QUADROTOR_DYNAMICS_SOLVER_QUADROTOR_DYNAMICS_SOLVER_H_
31 #define EXOTICA_QUADROTOR_DYNAMICS_SOLVER_QUADROTOR_DYNAMICS_SOLVER_H_
32 
34 #include <exotica_core/scene.h>
35 
36 #include <exotica_quadrotor_dynamics_solver/quadrotor_dynamics_solver_initializer.h>
37 
38 namespace exotica
39 {
47 class QuadrotorDynamicsSolver : public DynamicsSolver, public Instantiable<QuadrotorDynamicsSolverInitializer>
48 {
49 public:
51 
52  void AssignScene(ScenePtr scene_in) override;
53 
54  StateVector f(const StateVector& x, const ControlVector& u) override;
55  Eigen::MatrixXd fx(const StateVector& x, const ControlVector& u) override;
56  Eigen::MatrixXd fu(const StateVector& x, const ControlVector& u) override;
57 
58 private:
59  Eigen::Matrix3d J_;
60  Eigen::Matrix3d J_inv_;
61 
62  double mass_ = .5;
63  double g_ = 9.81;
64  double L_ = 0.1750;
65 
66  // these are measured in rpm * 10^3
67  // this means we multiply here by 10^6 (since it varies with omega^2)
68  //
69  // Additionally, we assume we control the thrust directly,
70  // which leads to the following simplification:
71  double k_f_ = 1;
72  double k_m_ = 0.0245;
73 
74  // double b_ = 0.0245; ///< Drag
75 };
76 } // namespace exotica
77 
78 #endif // EXOTICA_QUADROTOR_DYNAMICS_SOLVER_QUADROTOR_DYNAMICS_SOLVER_H_
Eigen::Matrix3d J_inv_
Inverted inertia matrix.
std::shared_ptr< Scene > ScenePtr
Quadrotor dynamics with quaternion representation Based on D. Mellinger, N. Michael, and V. Kumar, "Trajectory generation and control for precise aggressive maneuvers with quadrotors", Proceedings of the 12th International Symposium on Experimental Robotics (ISER 2010), 2010. Cf. https://journals.sagepub.com/doi/abs/10.1177/0278364911434236.
double L_
Distance between motors.
StateVector f(const StateVector &x, const ControlVector &u) override
Eigen::Matrix< T, NU, 1 > ControlVector
Eigen::MatrixXd fu(const StateVector &x, const ControlVector &u) override
Eigen::MatrixXd fx(const StateVector &x, const ControlVector &u) override
double k_f_
Thrust coefficient, 6.11*10^-8;.
void AssignScene(ScenePtr scene_in) override
Eigen::Matrix3d J_
Inertia matrix.
double x
Eigen::Matrix< T, NX, 1 > StateVector


exotica_quadrotor_dynamics_solver
Author(s):
autogenerated on Sat Apr 10 2021 02:36:44