Program Listing for File arrow.hpp
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/*
* Copyright (c) 2008, Willow Garage, Inc.
* Copyright (c) 2017, Open Source Robotics Foundation, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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#include <OgreVector.h>
#include "object.hpp"
#include "rviz_rendering/visibility_control.hpp"
#ifndef RVIZ_RENDERING__OBJECTS__ARROW_HPP_
#define RVIZ_RENDERING__OBJECTS__ARROW_HPP_
namespace Ogre
{
class SceneManager;
class SceneNode;
class Quaternion;
class ColourValue;
class Any;
}
namespace rviz_rendering
{
class Shape;
class RVIZ_RENDERING_PUBLIC Arrow : public Object
{
public:
Arrow(
Ogre::SceneManager * scene_manager, Ogre::SceneNode * parent_node = 0,
float shaft_length = 1.0f, float shaft_diameter = 0.1f,
float head_length = 0.3f, float head_diameter = 0.2f);
virtual ~Arrow();
void set(float shaft_length, float shaft_diameter, float head_length, float head_diameter);
virtual void setColor(float r, float g, float b, float a);
void setColor(const Ogre::ColourValue & color);
void setHeadColor(float r, float g, float b, float a = 1.0f);
void setHeadColor(const Ogre::ColourValue & color);
void setShaftColor(float r, float g, float b, float a = 1.0f);
void setShaftColor(const Ogre::ColourValue & color);
virtual void setOrientation(const Ogre::Quaternion & orientation);
virtual void setPosition(const Ogre::Vector3 & position);
void setDirection(const Ogre::Vector3 & direction);
virtual void setScale(const Ogre::Vector3 & scale);
virtual const Ogre::Vector3 & getPosition();
virtual const Ogre::Quaternion & getOrientation();
Ogre::SceneNode * getSceneNode() {return scene_node_;}
void setUserData(const Ogre::Any & data);
Shape * getShaft() {return shaft_;}
Shape * getHead() {return head_;}
private:
Ogre::SceneNode * scene_node_;
Shape * shaft_;
Shape * head_;
};
} // namespace rviz_rendering
#endif // RVIZ_RENDERING__OBJECTS__ARROW_HPP_