Program Listing for File OcTreeBaseImpl.h
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/*
* OctoMap - An Efficient Probabilistic 3D Mapping Framework Based on Octrees
* https://octomap.github.io/
*
* Copyright (c) 2009-2013, K.M. Wurm and A. Hornung, University of Freiburg
* All rights reserved.
* License: New BSD
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the University of Freiburg nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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*/
#ifndef OCTOMAP_OCTREE_BASE_IMPL_H
#define OCTOMAP_OCTREE_BASE_IMPL_H
#include <list>
#include <limits>
#include <iterator>
#include <stack>
#include <bitset>
#include "octomap_types.h"
#include "OcTreeKey.h"
#include "ScanGraph.h"
namespace octomap {
// forward declaration for NODE children array
class AbstractOcTreeNode;
template <class NODE,class INTERFACE>
class OcTreeBaseImpl : public INTERFACE {
public:
typedef NODE NodeType;
// the actual iterator implementation is included here
// as a member from this file
#include <octomap/OcTreeIterator.hxx>
OcTreeBaseImpl(double resolution);
virtual ~OcTreeBaseImpl();
OcTreeBaseImpl(const OcTreeBaseImpl<NODE,INTERFACE>& rhs);
void swapContent(OcTreeBaseImpl<NODE,INTERFACE>& rhs);
bool operator== (const OcTreeBaseImpl<NODE,INTERFACE>& rhs) const;
std::string getTreeType() const {return "OcTreeBaseImpl";}
void setResolution(double r);
inline double getResolution() const { return resolution; }
inline unsigned int getTreeDepth () const { return tree_depth; }
inline double getNodeSize(unsigned depth) const {assert(depth <= tree_depth); return sizeLookupTable[depth];}
void clearKeyRays(){
keyrays.clear();
}
// -- Tree structure operations formerly contained in the nodes ---
NODE* createNodeChild(NODE* node, unsigned int childIdx);
void deleteNodeChild(NODE* node, unsigned int childIdx);
NODE* getNodeChild(NODE* node, unsigned int childIdx) const;
const NODE* getNodeChild(const NODE* node, unsigned int childIdx) const;
virtual bool isNodeCollapsible(const NODE* node) const;
bool nodeChildExists(const NODE* node, unsigned int childIdx) const;
bool nodeHasChildren(const NODE* node) const;
virtual void expandNode(NODE* node);
virtual bool pruneNode(NODE* node);
// --------
inline NODE* getRoot() const { return root; }
NODE* search(double x, double y, double z, unsigned int depth = 0) const;
NODE* search(const point3d& value, unsigned int depth = 0) const;
NODE* search(const OcTreeKey& key, unsigned int depth = 0) const;
bool deleteNode(double x, double y, double z, unsigned int depth = 0);
bool deleteNode(const point3d& value, unsigned int depth = 0);
bool deleteNode(const OcTreeKey& key, unsigned int depth = 0);
void clear();
virtual void prune();
virtual void expand();
// -- statistics ----------------------
virtual inline size_t size() const { return tree_size; }
virtual size_t memoryUsage() const;
virtual inline size_t memoryUsageNode() const {return sizeof(NODE); }
unsigned long long memoryFullGrid() const;
double volume();
virtual void getMetricSize(double& x, double& y, double& z);
virtual void getMetricSize(double& x, double& y, double& z) const;
virtual void getMetricMin(double& x, double& y, double& z);
void getMetricMin(double& x, double& y, double& z) const;
virtual void getMetricMax(double& x, double& y, double& z);
void getMetricMax(double& x, double& y, double& z) const;
size_t calcNumNodes() const;
size_t getNumLeafNodes() const;
// -- access tree nodes ------------------
void getUnknownLeafCenters(point3d_list& node_centers, point3d pmin, point3d pmax, unsigned int depth = 0) const;
// -- raytracing -----------------------
bool computeRayKeys(const point3d& origin, const point3d& end, KeyRay& ray) const;
bool computeRay(const point3d& origin, const point3d& end, std::vector<point3d>& ray);
// file IO
std::istream& readData(std::istream &s);
std::ostream& writeData(std::ostream &s) const;
typedef leaf_iterator iterator;
iterator begin(unsigned char maxDepth=0) const {return iterator(this, maxDepth);}
const iterator end() const {return leaf_iterator_end;} // TODO: RVE?
leaf_iterator begin_leafs(unsigned char maxDepth=0) const {return leaf_iterator(this, maxDepth);}
const leaf_iterator end_leafs() const {return leaf_iterator_end;}
leaf_bbx_iterator begin_leafs_bbx(const OcTreeKey& min, const OcTreeKey& max, unsigned char maxDepth=0) const {
return leaf_bbx_iterator(this, min, max, maxDepth);
}
leaf_bbx_iterator begin_leafs_bbx(const point3d& min, const point3d& max, unsigned char maxDepth=0) const {
return leaf_bbx_iterator(this, min, max, maxDepth);
}
const leaf_bbx_iterator end_leafs_bbx() const {return leaf_iterator_bbx_end;}
tree_iterator begin_tree(unsigned char maxDepth=0) const {return tree_iterator(this, maxDepth);}
const tree_iterator end_tree() const {return tree_iterator_end;}
//
// Key / coordinate conversion functions
//
inline key_type coordToKey(double coordinate) const{
return ((int) floor(resolution_factor * coordinate)) + tree_max_val;
}
key_type coordToKey(double coordinate, unsigned depth) const;
inline OcTreeKey coordToKey(const point3d& coord) const{
return OcTreeKey(coordToKey(coord(0)), coordToKey(coord(1)), coordToKey(coord(2)));
}
inline OcTreeKey coordToKey(double x, double y, double z) const{
return OcTreeKey(coordToKey(x), coordToKey(y), coordToKey(z));
}
inline OcTreeKey coordToKey(const point3d& coord, unsigned depth) const{
if (depth == tree_depth)
return coordToKey(coord);
else
return OcTreeKey(coordToKey(coord(0), depth), coordToKey(coord(1), depth), coordToKey(coord(2), depth));
}
inline OcTreeKey coordToKey(double x, double y, double z, unsigned depth) const{
if (depth == tree_depth)
return coordToKey(x,y,z);
else
return OcTreeKey(coordToKey(x, depth), coordToKey(y, depth), coordToKey(z, depth));
}
inline OcTreeKey adjustKeyAtDepth(const OcTreeKey& key, unsigned int depth) const{
if (depth == tree_depth)
return key;
assert(depth <= tree_depth);
return OcTreeKey(adjustKeyAtDepth(key[0], depth), adjustKeyAtDepth(key[1], depth), adjustKeyAtDepth(key[2], depth));
}
key_type adjustKeyAtDepth(key_type key, unsigned int depth) const;
bool coordToKeyChecked(const point3d& coord, OcTreeKey& key) const;
bool coordToKeyChecked(const point3d& coord, unsigned depth, OcTreeKey& key) const;
bool coordToKeyChecked(double x, double y, double z, OcTreeKey& key) const;
bool coordToKeyChecked(double x, double y, double z, unsigned depth, OcTreeKey& key) const;
bool coordToKeyChecked(double coordinate, key_type& key) const;
bool coordToKeyChecked(double coordinate, unsigned depth, key_type& key) const;
double keyToCoord(key_type key, unsigned depth) const;
inline double keyToCoord(key_type key) const{
return (double( (int) key - (int) this->tree_max_val ) +0.5) * this->resolution;
}
inline point3d keyToCoord(const OcTreeKey& key) const{
return point3d(float(keyToCoord(key[0])), float(keyToCoord(key[1])), float(keyToCoord(key[2])));
}
inline point3d keyToCoord(const OcTreeKey& key, unsigned depth) const{
return point3d(float(keyToCoord(key[0], depth)), float(keyToCoord(key[1], depth)), float(keyToCoord(key[2], depth)));
}
protected:
OcTreeBaseImpl(double resolution, unsigned int tree_depth, unsigned int tree_max_val);
void init();
void calcMinMax();
void calcNumNodesRecurs(NODE* node, size_t& num_nodes) const;
std::istream& readNodesRecurs(NODE*, std::istream &s);
std::ostream& writeNodesRecurs(const NODE*, std::ostream &s) const;
void deleteNodeRecurs(NODE* node);
bool deleteNodeRecurs(NODE* node, unsigned int depth, unsigned int max_depth, const OcTreeKey& key);
void pruneRecurs(NODE* node, unsigned int depth, unsigned int max_depth, unsigned int& num_pruned);
void expandRecurs(NODE* node, unsigned int depth, unsigned int max_depth);
size_t getNumLeafNodesRecurs(const NODE* parent) const;
private:
OcTreeBaseImpl<NODE,INTERFACE>& operator=(const OcTreeBaseImpl<NODE,INTERFACE>&);
protected:
void allocNodeChildren(NODE* node);
NODE* root;
// constants of the tree
const unsigned int tree_depth;
const unsigned int tree_max_val;
double resolution;
double resolution_factor;
size_t tree_size;
bool size_changed;
point3d tree_center; // coordinate offset of tree
double max_value[3];
double min_value[3];
std::vector<double> sizeLookupTable;
std::vector<KeyRay> keyrays;
const leaf_iterator leaf_iterator_end;
const leaf_bbx_iterator leaf_iterator_bbx_end;
const tree_iterator tree_iterator_end;
};
}
#include <octomap/OcTreeBaseImpl.hxx>
#endif