Struct CollisionFunctionMatrix
Defined in File collision_func_matrix.h
Struct Documentation
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struct CollisionFunctionMatrix
collision matrix stores the functions for collision between different types of objects and provides a uniform call interface
Public Types
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typedef std::size_t (*CollisionFunc)(const CollisionGeometry *o1, const Transform3s &tf1, const CollisionGeometry *o2, const Transform3s &tf2, const GJKSolver *nsolver, const CollisionRequest &request, CollisionResult &result)
the uniform call interface for collision: for collision, we need know
two objects o1 and o2 and their configuration in world coordinate tf1 and tf2;
the solver for narrow phase collision, this is for the collision between geometric shapes;
the request setting for collision (e.g., whether need to return normal information, whether need to compute cost);
the structure to return collision result
Public Functions
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CollisionFunctionMatrix()
Public Members
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CollisionFunc collision_matrix[NODE_COUNT][NODE_COUNT]
each item in the collision matrix is a function to handle collision between objects of type1 and type2
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typedef std::size_t (*CollisionFunc)(const CollisionGeometry *o1, const Transform3s &tf1, const CollisionGeometry *o2, const Transform3s &tf2, const GJKSolver *nsolver, const CollisionRequest &request, CollisionResult &result)