mesh_shape.h
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00001 /*
00002  * Copyright (c) 2008, Willow Garage, Inc.
00003  * All rights reserved.
00004  *
00005  * Redistribution and use in source and binary forms, with or without
00006  * modification, are permitted provided that the following conditions are met:
00007  *
00008  *     * Redistributions of source code must retain the above copyright
00009  *       notice, this list of conditions and the following disclaimer.
00010  *     * Redistributions in binary form must reproduce the above copyright
00011  *       notice, this list of conditions and the following disclaimer in the
00012  *       documentation and/or other materials provided with the distribution.
00013  *     * Neither the name of the Willow Garage, Inc. nor the names of its
00014  *       contributors may be used to endorse or promote products derived from
00015  *       this software without specific prior written permission.
00016  *
00017  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00018  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00019  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00020  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
00021  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00022  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00023  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00024  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00025  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00026  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00027  * POSSIBILITY OF SUCH DAMAGE.
00028  */
00029 
00030 #ifndef OGRE_TOOLS_MESH_SHAPE_H
00031 #define OGRE_TOOLS_MESH_SHAPE_H
00032 
00033 #include "shape.h"
00034 
00035 namespace Ogre
00036 {
00037 class ManualObject;
00038 }
00039 
00040 namespace rviz
00041 {
00042 
00069 class MeshShape : public Shape
00070 {
00071 public:
00072 
00079   MeshShape(Ogre::SceneManager* scene_manager, Ogre::SceneNode* parent_node = NULL);
00080   virtual ~MeshShape();
00081 
00082   /* \brief Estimate the number of vertices ahead of time. */
00083   void estimateVertexCount(size_t vcount);
00084   
00086   void beginTriangles();
00087 
00094   void addVertex(const Ogre::Vector3& position);
00095 
00102   void addVertex(const Ogre::Vector3& position, const Ogre::Vector3& normal);
00103 
00110   void addVertex(const Ogre::Vector3& position, const Ogre::Vector3& normal, const Ogre::ColourValue &color);
00111 
00113   void addNormal(const Ogre::Vector3 &normal);
00114 
00116   void addColor(const Ogre::ColourValue &color);
00117   
00119   void addTriangle(unsigned int p1, unsigned int p2, unsigned int p3);
00120   
00122   void endTriangles();
00123 
00125   void clear();
00126   
00128   Ogre::ManualObject* getManualObject()
00129   {
00130     return manual_object_;
00131   }
00132 
00133 private:
00134 
00135   // true in between calls to beginTriangles() and endTriangles()
00136   bool started_;
00137   Ogre::ManualObject *manual_object_;
00138   
00139 };
00140 
00141 } // namespace rviz
00142 
00143 #endif
00144 


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Tue Oct 3 2017 03:19:31