Matrix4x4 Member List
This is the complete list of members for Matrix4x4, including all inherited members.
CoFactor(udword row, udword col) const Matrix4x4
Copy(const Matrix4x4 &source)Matrix4x4 [inline]
Determinant() const Matrix4x4
GetCol(const udword c, HPoint &p) const Matrix4x4 [inline]
GetCol(const udword c, Point &p) const Matrix4x4 [inline]
GetRow(const udword r, HPoint &p) const Matrix4x4 [inline]
GetRow(const udword r, Point &p) const Matrix4x4 [inline]
GetRow(const udword r) const Matrix4x4 [inline]
GetRow(const udword r)Matrix4x4 [inline]
GetTrans() const Matrix4x4 [inline]
GetTrans(Point &p) const Matrix4x4 [inline]
Identity()Matrix4x4 [inline]
Invert()Matrix4x4
InvertPRMatrix(Matrix4x4 &dest, const Matrix4x4 &src)Matrix4x4 [related]
IsIdentity() const Matrix4x4 [inline]
IsValid() const Matrix4x4 [inline]
mMatrix4x4
Matrix4x4()Matrix4x4 [inline]
Matrix4x4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)Matrix4x4 [inline]
Matrix4x4(const Matrix4x4 &mat)Matrix4x4 [inline]
operator Matrix3x3() const Matrix4x4 [inline]
operator PR() const Matrix4x4
operator Quat() const Matrix4x4
operator*(const Matrix4x4 &mat) const Matrix4x4 [inline]
operator*(const HPoint &v) const Matrix4x4 [inline]
operator*(const Point &v) const Matrix4x4 [inline]
operator*(float s) const Matrix4x4 [inline]
operator*(float s, const Matrix4x4 &mat)Matrix4x4 [friend]
operator*=(const Matrix4x4 &mat)Matrix4x4 [inline]
operator*=(float s)Matrix4x4 [inline]
operator+(const Matrix4x4 &mat) const Matrix4x4 [inline]
operator+=(const Matrix4x4 &mat)Matrix4x4 [inline]
operator-(const Matrix4x4 &mat) const Matrix4x4 [inline]
operator-=(const Matrix4x4 &mat)Matrix4x4 [inline]
operator/(float s) const Matrix4x4 [inline]
operator/(float s, const Matrix4x4 &mat)Matrix4x4 [friend]
operator/=(float s)Matrix4x4 [inline]
operator[](int row) const Matrix4x4 [inline]
operator[](int row)Matrix4x4 [inline]
Rot(float angle, Point &p1, Point &p2)Matrix4x4
RotX(float angle)Matrix4x4 [inline]
RotY(float angle)Matrix4x4 [inline]
RotZ(float angle)Matrix4x4 [inline]
Scale(const Point &p)Matrix4x4 [inline]
Scale(float sx, float sy, float sz)Matrix4x4 [inline]
Set(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22)Matrix4x4 [inline]
Set(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)Matrix4x4 [inline]
SetCol(const udword c, const HPoint &p)Matrix4x4 [inline]
SetCol(const udword c, const Point &p)Matrix4x4 [inline]
SetRow(const udword r, const HPoint &p)Matrix4x4 [inline]
SetRow(const udword r, const Point &p)Matrix4x4 [inline]
SetScale(const Point &p)Matrix4x4 [inline]
SetScale(float sx, float sy, float sz)Matrix4x4 [inline]
SetTrans(const Point &p)Matrix4x4 [inline]
SetTrans(const HPoint &p)Matrix4x4 [inline]
SetTrans(float tx, float ty, float tz)Matrix4x4 [inline]
Trace() const Matrix4x4 [inline]
Trace3x3() const Matrix4x4 [inline]
Transpose()Matrix4x4 [inline]
Zero()Matrix4x4 [inline]
~Matrix4x4()Matrix4x4 [inline]


openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Sun Apr 2 2017 03:44:00