Distance(const Point &point, float *t=null) const | IceMaths::Ray | [inline] |
mDir | IceMaths::Ray | |
mOrig | IceMaths::Ray | |
Ray() | IceMaths::Ray | [inline] |
Ray(const Point &orig, const Point &dir) | IceMaths::Ray | [inline] |
Ray(const Ray &ray) | IceMaths::Ray | [inline] |
SquareDistance(const Point &point, float *t=null) const | IceMaths::Ray | |
~Ray() | IceMaths::Ray | [inline] |