, including all inherited members.
Add(const Point &p) | IceMaths::Point | [inline] |
Add(float _x, float _y, float _z) | IceMaths::Point | [inline] |
Add(const float f[3]) | IceMaths::Point | [inline] |
Add(const Point &p, const Point &q) | IceMaths::Point | [inline] |
ApproxZero() const | IceMaths::Point | [inline] |
Clamp(float min, float max) | IceMaths::Point | [inline] |
ClampLength(float limit_length) | IceMaths::Point | [inline] |
ClosestAxis() const | IceMaths::Point | [inline] |
Cross(const Point &a, const Point &b) | IceMaths::Point | [inline] |
Distance(const Point &b) const | IceMaths::Point | [inline] |
Dot(const Point &p) const | IceMaths::Point | [inline] |
GetHashValue() const | IceMaths::Point | [inline] |
Herp(const Point &p0, const Point &p1, const Point &p2, const Point &p3, float t) | IceMaths::Point | [inline] |
InvTransform(const Point &r, const Matrix3x3 &rotpos, const Point &linpos) | IceMaths::Point | |
IsNotUsed() const | IceMaths::Point | |
IsValid() const | IceMaths::Point | [inline] |
IsZero() const | IceMaths::Point | [inline] |
LargestAxis() const | IceMaths::Point | [inline] |
Lerp(const Point &a, const Point &b, float t) | IceMaths::Point | [inline] |
Mac(const Point &a, const Point &b, float scalar) | IceMaths::Point | [inline] |
Mac(const Point &a, float scalar) | IceMaths::Point | [inline] |
Mac(const Matrix3x3 &mat, const Point &a) | IceMaths::Point | |
Mac2(const Point &a, const Point &b, float scalarb, const Point &c, float scalarc) | IceMaths::Point | [inline] |
Magnitude() const | IceMaths::Point | [inline] |
Max() const | IceMaths::Point | [inline] |
Max(const Point &p) | IceMaths::Point | [inline] |
Min() const | IceMaths::Point | [inline] |
Min(const Point &p) | IceMaths::Point | [inline] |
Msc(const Point &a, const Point &b, float scalar) | IceMaths::Point | [inline] |
Msc(const Point &a, float scalar) | IceMaths::Point | [inline] |
Msc2(const Point &a, const Point &b, float scalarb, const Point &c, float scalarc) | IceMaths::Point | [inline] |
Mult(float s) | IceMaths::Point | [inline] |
Mult(const Point &a, float scalar) | IceMaths::Point | [inline] |
Mult(const Matrix3x3 &mat, const Point &a) | IceMaths::Point | |
Mult2(const Matrix3x3 &mat1, const Point &a1, const Matrix3x3 &mat2, const Point &a2) | IceMaths::Point | |
Neg() | IceMaths::Point | [inline] |
Neg(const Point &a) | IceMaths::Point | [inline] |
Normalize() | IceMaths::Point | [inline] |
operator const float *() const | IceMaths::Point | [inline] |
operator float *() | IceMaths::Point | [inline] |
operator HPoint() const | IceMaths::Point | |
operator!=(const Point &p) const | IceMaths::Point | [inline] |
operator*(const Point &p) const | IceMaths::Point | [inline] |
operator*(float s) const | IceMaths::Point | [inline] |
operator*(float s, const Point &p) | IceMaths::Point | [friend] |
operator*(const Matrix3x3 &mat) const | IceMaths::Point | [inline] |
operator*(const Matrix4x4 &mat) const | IceMaths::Point | [inline] |
operator*=(const Point &p) | IceMaths::Point | [inline] |
operator*=(float s) | IceMaths::Point | [inline] |
operator*=(const Matrix3x3 &mat) | IceMaths::Point | [inline] |
operator*=(const Matrix4x4 &mat) | IceMaths::Point | [inline] |
operator+(const Point &p) const | IceMaths::Point | [inline] |
operator+=(const Point &p) | IceMaths::Point | [inline] |
operator+=(float s) | IceMaths::Point | [inline] |
operator-() const | IceMaths::Point | [inline] |
operator-(const Point &p) const | IceMaths::Point | [inline] |
operator-=(const Point &p) | IceMaths::Point | [inline] |
operator-=(float s) | IceMaths::Point | [inline] |
operator/(const Point &p) const | IceMaths::Point | [inline] |
operator/(float s) const | IceMaths::Point | [inline] |
operator/(float s, const Point &p) | IceMaths::Point | [friend] |
operator/=(const Point &p) | IceMaths::Point | [inline] |
operator/=(float s) | IceMaths::Point | [inline] |
operator==(const Point &p) const | IceMaths::Point | [inline] |
operator^(const Point &p) const | IceMaths::Point | [inline] |
operator|(const Point &p) const | IceMaths::Point | [inline] |
Point() | IceMaths::Point | [inline] |
Point(float _x, float _y, float _z) | IceMaths::Point | [inline] |
Point(const float f[3]) | IceMaths::Point | [inline] |
Point(const Point &p) | IceMaths::Point | [inline] |
PositiveUnitRandomVector() | IceMaths::Point | |
ProjectToPlane(const Plane &p) | IceMaths::Point | |
ProjectToScreen(float halfrenderwidth, float halfrenderheight, const Matrix4x4 &mat, HPoint &projected) const | IceMaths::Point | |
Refract(const Point &eye, const Point &n, float refractindex, Point &refracted) | IceMaths::Point | |
Set(float _x, float _y, float _z) | IceMaths::Point | [inline] |
Set(const float f[3]) | IceMaths::Point | [inline] |
Set(const Point &src) | IceMaths::Point | [inline] |
SetLength(float length) | IceMaths::Point | [inline] |
SetMinusInfinity() | IceMaths::Point | [inline] |
SetNotUsed() | IceMaths::Point | |
SetPlusInfinity() | IceMaths::Point | [inline] |
SmallestAxis() const | IceMaths::Point | [inline] |
SquareDistance(const Point &b) const | IceMaths::Point | [inline] |
SquareMagnitude() const | IceMaths::Point | [inline] |
Sub(const Point &p) | IceMaths::Point | [inline] |
Sub(float _x, float _y, float _z) | IceMaths::Point | [inline] |
Sub(const float f[3]) | IceMaths::Point | [inline] |
Sub(const Point &p, const Point &q) | IceMaths::Point | [inline] |
Transform(const Point &r, const Matrix3x3 &rotpos, const Point &linpos) | IceMaths::Point | |
TransMult(const Matrix3x3 &mat, const Point &a) | IceMaths::Point | |
Tweak(udword coord_mask, udword tweak_mask) | IceMaths::Point | [inline] |
TweakBigger() | IceMaths::Point | [inline] |
TweakSmaller() | IceMaths::Point | [inline] |
Unfold(Plane &p, Point &a, Point &b) | IceMaths::Point | |
UnitRandomVector() | IceMaths::Point | |
VectorCode() const | IceMaths::Point | [inline] |
Volume() const | IceMaths::Point | [inline] |
x | IceMaths::Point | |
y | IceMaths::Point | |
z | IceMaths::Point | |
Zero() | IceMaths::Point | [inline] |
~Point() | IceMaths::Point | [inline] |