, including all inherited members.
CoFactor(udword row, udword col) const | IceMaths::Matrix4x4 | |
Copy(const Matrix4x4 &source) | IceMaths::Matrix4x4 | [inline] |
Determinant() const | IceMaths::Matrix4x4 | |
GetCol(const udword c, HPoint &p) const | IceMaths::Matrix4x4 | [inline] |
GetCol(const udword c, Point &p) const | IceMaths::Matrix4x4 | [inline] |
GetRow(const udword r, HPoint &p) const | IceMaths::Matrix4x4 | [inline] |
GetRow(const udword r, Point &p) const | IceMaths::Matrix4x4 | [inline] |
GetRow(const udword r) const | IceMaths::Matrix4x4 | [inline] |
GetRow(const udword r) | IceMaths::Matrix4x4 | [inline] |
GetTrans() const | IceMaths::Matrix4x4 | [inline] |
GetTrans(Point &p) const | IceMaths::Matrix4x4 | [inline] |
Identity() | IceMaths::Matrix4x4 | [inline] |
Invert() | IceMaths::Matrix4x4 | |
IsIdentity() const | IceMaths::Matrix4x4 | [inline] |
IsValid() const | IceMaths::Matrix4x4 | [inline] |
m | IceMaths::Matrix4x4 | |
Matrix4x4() | IceMaths::Matrix4x4 | [inline] |
Matrix4x4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33) | IceMaths::Matrix4x4 | [inline] |
Matrix4x4(const Matrix4x4 &mat) | IceMaths::Matrix4x4 | [inline] |
operator Matrix3x3() const | IceMaths::Matrix4x4 | [inline] |
operator PR() const | IceMaths::Matrix4x4 | |
operator Quat() const | IceMaths::Matrix4x4 | |
operator*(const Matrix4x4 &mat) const | IceMaths::Matrix4x4 | [inline] |
operator*(const HPoint &v) const | IceMaths::Matrix4x4 | [inline] |
operator*(const Point &v) const | IceMaths::Matrix4x4 | [inline] |
operator*(float s) const | IceMaths::Matrix4x4 | [inline] |
operator*(float s, const Matrix4x4 &mat) | IceMaths::Matrix4x4 | [friend] |
operator*=(const Matrix4x4 &mat) | IceMaths::Matrix4x4 | [inline] |
operator*=(float s) | IceMaths::Matrix4x4 | [inline] |
operator+(const Matrix4x4 &mat) const | IceMaths::Matrix4x4 | [inline] |
operator+=(const Matrix4x4 &mat) | IceMaths::Matrix4x4 | [inline] |
operator-(const Matrix4x4 &mat) const | IceMaths::Matrix4x4 | [inline] |
operator-=(const Matrix4x4 &mat) | IceMaths::Matrix4x4 | [inline] |
operator/(float s) const | IceMaths::Matrix4x4 | [inline] |
operator/(float s, const Matrix4x4 &mat) | IceMaths::Matrix4x4 | [friend] |
operator/=(float s) | IceMaths::Matrix4x4 | [inline] |
operator[](int row) const | IceMaths::Matrix4x4 | [inline] |
operator[](int row) | IceMaths::Matrix4x4 | [inline] |
Rot(float angle, Point &p1, Point &p2) | IceMaths::Matrix4x4 | |
RotX(float angle) | IceMaths::Matrix4x4 | [inline] |
RotY(float angle) | IceMaths::Matrix4x4 | [inline] |
RotZ(float angle) | IceMaths::Matrix4x4 | [inline] |
Scale(const Point &p) | IceMaths::Matrix4x4 | [inline] |
Scale(float sx, float sy, float sz) | IceMaths::Matrix4x4 | [inline] |
Set(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22) | IceMaths::Matrix4x4 | [inline] |
Set(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33) | IceMaths::Matrix4x4 | [inline] |
SetCol(const udword c, const HPoint &p) | IceMaths::Matrix4x4 | [inline] |
SetCol(const udword c, const Point &p) | IceMaths::Matrix4x4 | [inline] |
SetRow(const udword r, const HPoint &p) | IceMaths::Matrix4x4 | [inline] |
SetRow(const udword r, const Point &p) | IceMaths::Matrix4x4 | [inline] |
SetScale(const Point &p) | IceMaths::Matrix4x4 | [inline] |
SetScale(float sx, float sy, float sz) | IceMaths::Matrix4x4 | [inline] |
SetTrans(const Point &p) | IceMaths::Matrix4x4 | [inline] |
SetTrans(const HPoint &p) | IceMaths::Matrix4x4 | [inline] |
SetTrans(float tx, float ty, float tz) | IceMaths::Matrix4x4 | [inline] |
Trace() const | IceMaths::Matrix4x4 | [inline] |
Trace3x3() const | IceMaths::Matrix4x4 | [inline] |
Transpose() | IceMaths::Matrix4x4 | [inline] |
Zero() | IceMaths::Matrix4x4 | [inline] |
~Matrix4x4() | IceMaths::Matrix4x4 | [inline] |