IceMaths::Matrix3x3 Member List
This is the complete list of members for IceMaths::Matrix3x3, including all inherited members.
Add(const Matrix3x3 &mat)IceMaths::Matrix3x3 [inline]
Add(const Matrix3x3 &a, const Matrix3x3 &b)IceMaths::Matrix3x3 [inline]
Copy(const Matrix3x3 &source)IceMaths::Matrix3x3 [inline]
Determinant() const IceMaths::Matrix3x3 [inline]
Exp(const Matrix3x3 &a)IceMaths::Matrix3x3
FromQuat(const Quat &q)IceMaths::Matrix3x3
FromQuatL2(const Quat &q, float l2)IceMaths::Matrix3x3
FromTo(const Point &from, const Point &to)IceMaths::Matrix3x3
GetCol(const udword c, Point &p) const IceMaths::Matrix3x3 [inline]
GetRow(const udword r, Point &p) const IceMaths::Matrix3x3 [inline]
GetRow(const udword r) const IceMaths::Matrix3x3 [inline]
GetRow(const udword r)IceMaths::Matrix3x3 [inline]
Identity()IceMaths::Matrix3x3 [inline]
Invert()IceMaths::Matrix3x3 [inline]
IsIdentity() const IceMaths::Matrix3x3 [inline]
IsValid() const IceMaths::Matrix3x3 [inline]
mIceMaths::Matrix3x3
Mac(const Matrix3x3 &a, const Matrix3x3 &b, float s)IceMaths::Matrix3x3 [inline]
Mac(const Matrix3x3 &a, float s)IceMaths::Matrix3x3 [inline]
Matrix3x3()IceMaths::Matrix3x3 [inline]
Matrix3x3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22)IceMaths::Matrix3x3 [inline]
Matrix3x3(const Matrix3x3 &mat)IceMaths::Matrix3x3 [inline]
Mult(const Matrix3x3 &a, float s)IceMaths::Matrix3x3 [inline]
Mult(const Matrix3x3 &a, const Matrix3x3 &b)IceMaths::Matrix3x3 [inline]
MultABt(const Matrix3x3 &a, const Matrix3x3 &b)IceMaths::Matrix3x3 [inline]
MultAtB(const Matrix3x3 &a, const Matrix3x3 &b)IceMaths::Matrix3x3 [inline]
Neg()IceMaths::Matrix3x3 [inline]
Neg(const Matrix3x3 &mat)IceMaths::Matrix3x3 [inline]
Normalize()IceMaths::Matrix3x3
operator Matrix4x4() const IceMaths::Matrix3x3
operator Quat() const IceMaths::Matrix3x3
operator*(const Matrix3x3 &mat) const IceMaths::Matrix3x3 [inline]
operator*(const Point &v) const IceMaths::Matrix3x3 [inline]
operator*(float s) const IceMaths::Matrix3x3 [inline]
operator*(float s, const Matrix3x3 &mat)IceMaths::Matrix3x3 [friend]
operator*=(const Matrix3x3 &mat)IceMaths::Matrix3x3 [inline]
operator*=(float s)IceMaths::Matrix3x3 [inline]
operator+(const Matrix3x3 &mat) const IceMaths::Matrix3x3 [inline]
operator+=(const Matrix3x3 &mat)IceMaths::Matrix3x3 [inline]
operator-(const Matrix3x3 &mat) const IceMaths::Matrix3x3 [inline]
operator-=(const Matrix3x3 &mat)IceMaths::Matrix3x3 [inline]
operator/(float s) const IceMaths::Matrix3x3 [inline]
operator/(float s, const Matrix3x3 &mat)IceMaths::Matrix3x3 [friend]
operator/=(float s)IceMaths::Matrix3x3 [inline]
operator[](int row) const IceMaths::Matrix3x3 [inline]
operator[](int row)IceMaths::Matrix3x3 [inline]
Rot(float angle, const Point &axis)IceMaths::Matrix3x3
RotX(float angle)IceMaths::Matrix3x3
RotY(float angle)IceMaths::Matrix3x3
RotYX(float y, float x)IceMaths::Matrix3x3
RotZ(float angle)IceMaths::Matrix3x3
Scale(const Point &p)IceMaths::Matrix3x3 [inline]
Scale(float sx, float sy, float sz)IceMaths::Matrix3x3 [inline]
Set(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22)IceMaths::Matrix3x3 [inline]
SetCol(const udword c, const Point &p)IceMaths::Matrix3x3 [inline]
SetRow(const udword r, const Point &p)IceMaths::Matrix3x3 [inline]
SetScale(const Point &p)IceMaths::Matrix3x3 [inline]
SetScale(float sx, float sy, float sz)IceMaths::Matrix3x3 [inline]
SkewSymmetric(const Point &a)IceMaths::Matrix3x3 [inline]
Sub(const Matrix3x3 &mat)IceMaths::Matrix3x3 [inline]
Sub(const Matrix3x3 &a, const Matrix3x3 &b)IceMaths::Matrix3x3 [inline]
Trace() const IceMaths::Matrix3x3 [inline]
Transpose()IceMaths::Matrix3x3 [inline]
Transpose(const Matrix3x3 &a)IceMaths::Matrix3x3 [inline]
Zero()IceMaths::Matrix3x3 [inline]
~Matrix3x3()IceMaths::Matrix3x3 [inline]


openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Sun Apr 2 2017 03:44:02