, including all inherited members.
Add(const Matrix3x3 &mat) | IceMaths::Matrix3x3 | [inline] |
Add(const Matrix3x3 &a, const Matrix3x3 &b) | IceMaths::Matrix3x3 | [inline] |
Copy(const Matrix3x3 &source) | IceMaths::Matrix3x3 | [inline] |
Determinant() const | IceMaths::Matrix3x3 | [inline] |
Exp(const Matrix3x3 &a) | IceMaths::Matrix3x3 | |
FromQuat(const Quat &q) | IceMaths::Matrix3x3 | |
FromQuatL2(const Quat &q, float l2) | IceMaths::Matrix3x3 | |
FromTo(const Point &from, const Point &to) | IceMaths::Matrix3x3 | |
GetCol(const udword c, Point &p) const | IceMaths::Matrix3x3 | [inline] |
GetRow(const udword r, Point &p) const | IceMaths::Matrix3x3 | [inline] |
GetRow(const udword r) const | IceMaths::Matrix3x3 | [inline] |
GetRow(const udword r) | IceMaths::Matrix3x3 | [inline] |
Identity() | IceMaths::Matrix3x3 | [inline] |
Invert() | IceMaths::Matrix3x3 | [inline] |
IsIdentity() const | IceMaths::Matrix3x3 | [inline] |
IsValid() const | IceMaths::Matrix3x3 | [inline] |
m | IceMaths::Matrix3x3 | |
Mac(const Matrix3x3 &a, const Matrix3x3 &b, float s) | IceMaths::Matrix3x3 | [inline] |
Mac(const Matrix3x3 &a, float s) | IceMaths::Matrix3x3 | [inline] |
Matrix3x3() | IceMaths::Matrix3x3 | [inline] |
Matrix3x3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22) | IceMaths::Matrix3x3 | [inline] |
Matrix3x3(const Matrix3x3 &mat) | IceMaths::Matrix3x3 | [inline] |
Mult(const Matrix3x3 &a, float s) | IceMaths::Matrix3x3 | [inline] |
Mult(const Matrix3x3 &a, const Matrix3x3 &b) | IceMaths::Matrix3x3 | [inline] |
MultABt(const Matrix3x3 &a, const Matrix3x3 &b) | IceMaths::Matrix3x3 | [inline] |
MultAtB(const Matrix3x3 &a, const Matrix3x3 &b) | IceMaths::Matrix3x3 | [inline] |
Neg() | IceMaths::Matrix3x3 | [inline] |
Neg(const Matrix3x3 &mat) | IceMaths::Matrix3x3 | [inline] |
Normalize() | IceMaths::Matrix3x3 | |
operator Matrix4x4() const | IceMaths::Matrix3x3 | |
operator Quat() const | IceMaths::Matrix3x3 | |
operator*(const Matrix3x3 &mat) const | IceMaths::Matrix3x3 | [inline] |
operator*(const Point &v) const | IceMaths::Matrix3x3 | [inline] |
operator*(float s) const | IceMaths::Matrix3x3 | [inline] |
operator*(float s, const Matrix3x3 &mat) | IceMaths::Matrix3x3 | [friend] |
operator*=(const Matrix3x3 &mat) | IceMaths::Matrix3x3 | [inline] |
operator*=(float s) | IceMaths::Matrix3x3 | [inline] |
operator+(const Matrix3x3 &mat) const | IceMaths::Matrix3x3 | [inline] |
operator+=(const Matrix3x3 &mat) | IceMaths::Matrix3x3 | [inline] |
operator-(const Matrix3x3 &mat) const | IceMaths::Matrix3x3 | [inline] |
operator-=(const Matrix3x3 &mat) | IceMaths::Matrix3x3 | [inline] |
operator/(float s) const | IceMaths::Matrix3x3 | [inline] |
operator/(float s, const Matrix3x3 &mat) | IceMaths::Matrix3x3 | [friend] |
operator/=(float s) | IceMaths::Matrix3x3 | [inline] |
operator[](int row) const | IceMaths::Matrix3x3 | [inline] |
operator[](int row) | IceMaths::Matrix3x3 | [inline] |
Rot(float angle, const Point &axis) | IceMaths::Matrix3x3 | |
RotX(float angle) | IceMaths::Matrix3x3 | |
RotY(float angle) | IceMaths::Matrix3x3 | |
RotYX(float y, float x) | IceMaths::Matrix3x3 | |
RotZ(float angle) | IceMaths::Matrix3x3 | |
Scale(const Point &p) | IceMaths::Matrix3x3 | [inline] |
Scale(float sx, float sy, float sz) | IceMaths::Matrix3x3 | [inline] |
Set(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22) | IceMaths::Matrix3x3 | [inline] |
SetCol(const udword c, const Point &p) | IceMaths::Matrix3x3 | [inline] |
SetRow(const udword r, const Point &p) | IceMaths::Matrix3x3 | [inline] |
SetScale(const Point &p) | IceMaths::Matrix3x3 | [inline] |
SetScale(float sx, float sy, float sz) | IceMaths::Matrix3x3 | [inline] |
SkewSymmetric(const Point &a) | IceMaths::Matrix3x3 | [inline] |
Sub(const Matrix3x3 &mat) | IceMaths::Matrix3x3 | [inline] |
Sub(const Matrix3x3 &a, const Matrix3x3 &b) | IceMaths::Matrix3x3 | [inline] |
Trace() const | IceMaths::Matrix3x3 | [inline] |
Transpose() | IceMaths::Matrix3x3 | [inline] |
Transpose(const Matrix3x3 &a) | IceMaths::Matrix3x3 | [inline] |
Zero() | IceMaths::Matrix3x3 | [inline] |
~Matrix3x3() | IceMaths::Matrix3x3 | [inline] |