qglviewer::Frame Member List
This is the complete list of members for qglviewer::Frame, including all inherited members.
alignWithFrame(const Frame *const frame, bool move=false, float threshold=0.85f)qglviewer::Frame
constraint() const qglviewer::Frame [inline]
constraint_qglviewer::Frame [private]
coordinatesOf(const Vec &src) const qglviewer::Frame
coordinatesOfFrom(const Vec &src, const Frame *const from) const qglviewer::Frame
coordinatesOfIn(const Vec &src, const Frame *const in) const qglviewer::Frame
domElement(const QString &name, QDomDocument &document) const qglviewer::Frame [virtual]
Frame()qglviewer::Frame
Frame(const Frame &frame)qglviewer::Frame
Frame(const Vec &position, const Quaternion &orientation)qglviewer::Frame
getCoordinatesOf(const float src[3], float res[3]) const qglviewer::Frame
getCoordinatesOfFrom(const float src[3], float res[3], const Frame *const from) const qglviewer::Frame
getCoordinatesOfIn(const float src[3], float res[3], const Frame *const in) const qglviewer::Frame
getInverseCoordinatesOf(const float src[3], float res[3]) const qglviewer::Frame
getInverseTransformOf(const float src[3], float res[3]) const qglviewer::Frame
getLocalCoordinatesOf(const float src[3], float res[3]) const qglviewer::Frame
getLocalInverseCoordinatesOf(const float src[3], float res[3]) const qglviewer::Frame
getLocalInverseTransformOf(const float src[3], float res[3]) const qglviewer::Frame
getLocalTransformOf(const float src[3], float res[3]) const qglviewer::Frame
getMatrix(GLdouble m[4][4]) const qglviewer::Frame
getMatrix(GLdouble m[16]) const qglviewer::Frame
getOrientation(double &q0, double &q1, double &q2, double &q3) const qglviewer::Frame
getPosition(float &x, float &y, float &z) const qglviewer::Frame
getRotation(double &q0, double &q1, double &q2, double &q3) const qglviewer::Frame
getTransformOf(const float src[3], float res[3]) const qglviewer::Frame
getTransformOfFrom(const float src[3], float res[3], const Frame *const from) const qglviewer::Frame
getTransformOfIn(const float src[3], float res[3], const Frame *const in) const qglviewer::Frame
getTranslation(float &x, float &y, float &z) const qglviewer::Frame
getWorldMatrix(GLdouble m[4][4]) const qglviewer::Frame
getWorldMatrix(GLdouble m[16]) const qglviewer::Frame
initFromDOMElement(const QDomElement &element)qglviewer::Frame [virtual, slot]
interpolated()qglviewer::Frame [signal]
inverse() const qglviewer::Frame
inverseCoordinatesOf(const Vec &src) const qglviewer::Frame
inverseTransformOf(const Vec &src) const qglviewer::Frame
localCoordinatesOf(const Vec &src) const qglviewer::Frame
localInverseCoordinatesOf(const Vec &src) const qglviewer::Frame
localInverseTransformOf(const Vec &src) const qglviewer::Frame
localTransformOf(const Vec &src) const qglviewer::Frame
matrix() const qglviewer::Frame
modified()qglviewer::Frame [signal]
operator=(const Frame &frame)qglviewer::Frame
orientation() const qglviewer::Frame
position() const qglviewer::Frame [inline]
projectOnLine(const Vec &origin, const Vec &direction)qglviewer::Frame
q_qglviewer::Frame [private]
referenceFrame() const qglviewer::Frame [inline]
referenceFrame_qglviewer::Frame [private]
rotate(Quaternion &q)qglviewer::Frame
rotate(const Quaternion &q)qglviewer::Frame
rotate(double q0, double q1, double q2, double q3)qglviewer::Frame
rotate(double &q0, double &q1, double &q2, double &q3)qglviewer::Frame
rotateAroundPoint(Quaternion &rotation, const Vec &point)qglviewer::Frame
rotateAroundPoint(const Quaternion &rotation, const Vec &point)qglviewer::Frame
rotation() const qglviewer::Frame [inline]
setConstraint(Constraint *const constraint)qglviewer::Frame [inline]
setFromMatrix(const GLdouble m[4][4])qglviewer::Frame
setFromMatrix(const GLdouble m[16])qglviewer::Frame
setOrientation(const Quaternion &orientation)qglviewer::Frame
setOrientation(double q0, double q1, double q2, double q3)qglviewer::Frame
setOrientationWithConstraint(Quaternion &orientation)qglviewer::Frame
setPosition(const Vec &position)qglviewer::Frame
setPosition(float x, float y, float z)qglviewer::Frame
setPositionAndOrientation(const Vec &position, const Quaternion &orientation)qglviewer::Frame
setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation)qglviewer::Frame
setPositionWithConstraint(Vec &position)qglviewer::Frame
setReferenceFrame(const Frame *const refFrame)qglviewer::Frame
setRotation(const Quaternion &rotation)qglviewer::Frame [inline]
setRotation(double q0, double q1, double q2, double q3)qglviewer::Frame
setRotationWithConstraint(Quaternion &rotation)qglviewer::Frame
settingAsReferenceFrameWillCreateALoop(const Frame *const frame)qglviewer::Frame
setTranslation(const Vec &translation)qglviewer::Frame [inline]
setTranslation(float x, float y, float z)qglviewer::Frame
setTranslationAndRotation(const Vec &translation, const Quaternion &rotation)qglviewer::Frame
setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation)qglviewer::Frame
setTranslationWithConstraint(Vec &translation)qglviewer::Frame
t_qglviewer::Frame [private]
transformOf(const Vec &src) const qglviewer::Frame
transformOfFrom(const Vec &src, const Frame *const from) const qglviewer::Frame
transformOfIn(const Vec &src, const Frame *const in) const qglviewer::Frame
translate(Vec &t)qglviewer::Frame
translate(const Vec &t)qglviewer::Frame
translate(float x, float y, float z)qglviewer::Frame
translate(float &x, float &y, float &z)qglviewer::Frame
translation() const qglviewer::Frame [inline]
worldInverse() const qglviewer::Frame [inline]
worldMatrix() const qglviewer::Frame
~Frame()qglviewer::Frame [inline, virtual]


octovis
Author(s): Kai M. Wurm , Armin Hornung
autogenerated on Thu Feb 11 2016 23:51:20