qglviewer::Camera Member List
This is the complete list of members for qglviewer::Camera, including all inherited members.
::QGLViewer classqglviewer::Camera [friend]
addKeyFrameToPath(int i)qglviewer::Camera [virtual, slot]
aspectRatio() const qglviewer::Camera [inline]
Camera()qglviewer::Camera
Camera(const Camera &camera)qglviewer::Camera
cameraCoordinatesOf(const Vec &src) const qglviewer::Camera [inline]
centerScene()qglviewer::Camera [slot]
computeModelViewMatrix() const qglviewer::Camera
computeProjectionMatrix() const qglviewer::Camera
convertClickToLine(const QPoint &pixel, Vec &orig, Vec &dir) const qglviewer::Camera
deletePath(int i)qglviewer::Camera [virtual, slot]
distanceToSceneCenter() const qglviewer::Camera
domElement(const QString &name, QDomDocument &document) const qglviewer::Camera [virtual]
draw(bool drawFarPlane=true, float scale=1.0) const qglviewer::Camera [virtual]
drawAllPaths()qglviewer::Camera [virtual, slot]
drawCamera(float scale=1.0, float aspectRatio=1.33, float fieldOfView=M_PI/4.0)qglviewer::Camera [static]
fieldOfView() const qglviewer::Camera [inline]
fieldOfView_qglviewer::Camera [private]
fitBoundingBox(const Vec &min, const Vec &max)qglviewer::Camera [slot]
fitScreenRegion(const QRect &rectangle)qglviewer::Camera [slot]
fitSphere(const Vec &center, float radius)qglviewer::Camera [slot]
flySpeed() const qglviewer::Camera [inline]
focusDistance() const qglviewer::Camera [inline]
focusDistance_qglviewer::Camera [private]
frame() const qglviewer::Camera [inline]
frame_qglviewer::Camera [private]
getCameraCoordinatesOf(const float src[3], float res[3]) const qglviewer::Camera
getFrustumPlanesCoefficients(GLdouble coef[6][4]) const qglviewer::Camera
getModelViewMatrix(GLdouble m[16]) const qglviewer::Camera
getModelViewMatrix(GLfloat m[16]) const qglviewer::Camera
getModelViewProjectionMatrix(GLdouble m[16]) const qglviewer::Camera
getOrthoWidthHeight(GLdouble &halfWidth, GLdouble &halfHeight) const qglviewer::Camera [virtual]
getProjectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const qglviewer::Camera
getProjectionMatrix(GLdouble m[16]) const qglviewer::Camera
getProjectionMatrix(GLfloat m[16]) const qglviewer::Camera
getUnprojectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const qglviewer::Camera
getViewport(GLint viewport[4]) const qglviewer::Camera
getWorldCoordinatesOf(const float src[3], float res[3]) const qglviewer::Camera
horizontalFieldOfView() const qglviewer::Camera [inline]
initFromDOMElement(const QDomElement &element)qglviewer::Camera [virtual, slot]
interpolateTo(const Frame &fr, float duration)qglviewer::Camera [slot]
interpolateToFitScene()qglviewer::Camera [slot]
interpolateToZoomOnPixel(const QPoint &pixel)qglviewer::Camera [slot]
interpolationKfi_qglviewer::Camera [private]
IODistance() const qglviewer::Camera [inline]
IODistance_qglviewer::Camera [private]
keyFrameInterpolator(int i) const qglviewer::Camera
kfi_qglviewer::Camera [private]
loadModelViewMatrix(bool reset=true) const qglviewer::Camera [virtual]
loadModelViewMatrixStereo(bool leftBuffer=true) const qglviewer::Camera [virtual]
loadProjectionMatrix(bool reset=true) const qglviewer::Camera [virtual]
loadProjectionMatrixStereo(bool leftBuffer=true) const qglviewer::Camera [virtual]
lookAt(const Vec &target)qglviewer::Camera [slot]
modelViewMatrix_qglviewer::Camera [mutable, private]
operator=(const Camera &camera)qglviewer::Camera
orientation() const qglviewer::Camera [inline]
orthoCoef_qglviewer::Camera [private]
ORTHOGRAPHIC enum valueqglviewer::Camera
PERSPECTIVE enum valueqglviewer::Camera
physicalDistanceToScreen() const qglviewer::Camera [inline]
physicalScreenWidth() const qglviewer::Camera [inline]
physicalScreenWidth_qglviewer::Camera [private]
pixelGLRatio(const Vec &position) const qglviewer::Camera
playPath(int i)qglviewer::Camera [virtual, slot]
pointUnderPixel(const QPoint &pixel, bool &found) const qglviewer::Camera
position() const qglviewer::Camera [inline]
projectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const qglviewer::Camera
projectionMatrix_qglviewer::Camera [mutable, private]
resetPath(int i)qglviewer::Camera [virtual, slot]
revolveAroundPoint() const qglviewer::Camera [inline]
rightVector() const qglviewer::Camera [inline]
sceneCenter() const qglviewer::Camera [inline]
sceneCenter_qglviewer::Camera [private]
sceneRadius() const qglviewer::Camera [inline]
sceneRadius_qglviewer::Camera [private]
screenHeight() const qglviewer::Camera [inline]
screenHeight_qglviewer::Camera [private]
screenWidth() const qglviewer::Camera [inline]
screenWidth_qglviewer::Camera [private]
setAspectRatio(float aspect)qglviewer::Camera [inline, slot]
setFieldOfView(float fov)qglviewer::Camera [inline, slot]
setFlySpeed(float speed)qglviewer::Camera [inline, slot]
setFocusDistance(float distance)qglviewer::Camera [inline, slot]
setFOVToFitScene()qglviewer::Camera [slot]
setFrame(ManipulatedCameraFrame *const mcf)qglviewer::Camera [slot]
setFromModelViewMatrix(const GLdouble *const modelViewMatrix)qglviewer::Camera
setFromProjectionMatrix(const float matrix[12])qglviewer::Camera
setHorizontalFieldOfView(float hfov)qglviewer::Camera [inline, slot]
setIODistance(float distance)qglviewer::Camera [inline, slot]
setKeyFrameInterpolator(int i, KeyFrameInterpolator *const kfi)qglviewer::Camera [slot]
setOrientation(const Quaternion &q)qglviewer::Camera [slot]
setOrientation(float theta, float phi)qglviewer::Camera [slot]
setPhysicalDistanceToScreen(float distance)qglviewer::Camera [inline, slot]
setPhysicalScreenWidth(float width)qglviewer::Camera [inline, slot]
setPosition(const Vec &pos)qglviewer::Camera [inline, slot]
setRevolveAroundPoint(const Vec &rap)qglviewer::Camera [slot]
setRevolveAroundPointFromPixel(const QPoint &pixel)qglviewer::Camera [slot]
setSceneBoundingBox(const Vec &min, const Vec &max)qglviewer::Camera [slot]
setSceneCenter(const Vec &center)qglviewer::Camera [slot]
setSceneCenterFromPixel(const QPoint &pixel)qglviewer::Camera [slot]
setSceneRadius(float radius)qglviewer::Camera [slot]
setScreenWidthAndHeight(int width, int height)qglviewer::Camera [slot]
setType(Type type)qglviewer::Camera [slot]
setUpVector(const Vec &up, bool noMove=true)qglviewer::Camera [slot]
setViewDirection(const Vec &direction)qglviewer::Camera [slot]
setZClippingCoefficient(float coef)qglviewer::Camera [inline, slot]
setZNearCoefficient(float coef)qglviewer::Camera [inline, slot]
showEntireScene()qglviewer::Camera [slot]
Type enum nameqglviewer::Camera
type() const qglviewer::Camera [inline]
type_qglviewer::Camera [private]
unprojectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const qglviewer::Camera
upVector() const qglviewer::Camera [inline]
viewDirection() const qglviewer::Camera [inline]
worldCoordinatesOf(const Vec &src) const qglviewer::Camera [inline]
zClippingCoef_qglviewer::Camera [private]
zClippingCoefficient() const qglviewer::Camera [inline]
zFar() const qglviewer::Camera [virtual]
zNear() const qglviewer::Camera [virtual]
zNearCoef_qglviewer::Camera [private]
zNearCoefficient() const qglviewer::Camera [inline]
~Camera()qglviewer::Camera [virtual]


octovis
Author(s): Kai M. Wurm , Armin Hornung
autogenerated on Thu Feb 11 2016 23:51:20