collision_world_hybrid.h
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00034 
00035 /* Author: E. Gil Jones */
00036 
00037 #ifndef MOVEIT_COLLISION_DISTANCE_FIELD_COLLISION_WORLD_HYBRID_H_
00038 #define MOVEIT_COLLISION_DISTANCE_FIELD_COLLISION_WORLD_HYBRID_H_
00039 
00040 #include <moveit/collision_detection_fcl/collision_world_fcl.h>
00041 #include <moveit/collision_distance_field/collision_distance_field_types.h>
00042 #include <moveit/collision_distance_field/collision_world_distance_field.h>
00043 
00044 namespace collision_detection
00045 {
00046 class CollisionRobotHybrid;
00047 
00048 class CollisionWorldHybrid : public CollisionWorldFCL
00049 {
00050 public:
00051   EIGEN_MAKE_ALIGNED_OPERATOR_NEW
00052   CollisionWorldHybrid(Eigen::Vector3d size = Eigen::Vector3d(3, 3, 4),
00053                        Eigen::Vector3d origin = Eigen::Vector3d(0, 0, 0), bool use_signed_distance_field = false,
00054                        double resolution = .02, double collision_tolerance = 0.0,
00055                        double max_propogation_distance = .25);
00056 
00057   explicit CollisionWorldHybrid(const WorldPtr& world, Eigen::Vector3d size = Eigen::Vector3d(3, 3, 4),
00058                                 Eigen::Vector3d origin = Eigen::Vector3d(0, 0, 0),
00059                                 bool use_signed_distance_field = false, double resolution = .02,
00060                                 double collision_tolerance = 0.0, double max_propogation_distance = .25);
00061 
00062   CollisionWorldHybrid(const CollisionWorldHybrid& other, const WorldPtr& world);
00063 
00064   virtual ~CollisionWorldHybrid()
00065   {
00066   }
00067 
00068   void checkCollisionDistanceField(const CollisionRequest& req, CollisionResult& res, const CollisionRobot& robot,
00069                                    const robot_state::RobotState& state) const;
00070 
00071   void checkCollisionDistanceField(const CollisionRequest& req, CollisionResult& res, const CollisionRobot& robot,
00072                                    const robot_state::RobotState& state,
00073                                    boost::shared_ptr<GroupStateRepresentation>& gsr) const;
00074 
00075   void checkCollisionDistanceField(const CollisionRequest& req, CollisionResult& res, const CollisionRobot& robot,
00076                                    const robot_state::RobotState& state, const AllowedCollisionMatrix& acm) const;
00077 
00078   void checkCollisionDistanceField(const CollisionRequest& req, CollisionResult& res, const CollisionRobot& robot,
00079                                    const robot_state::RobotState& state, const AllowedCollisionMatrix& acm,
00080                                    boost::shared_ptr<GroupStateRepresentation>& gsr) const;
00081 
00082   void checkRobotCollisionDistanceField(const CollisionRequest& req, CollisionResult& res, const CollisionRobot& robot,
00083                                         const robot_state::RobotState& state) const;
00084 
00085   void checkRobotCollisionDistanceField(const CollisionRequest& req, CollisionResult& res, const CollisionRobot& robot,
00086                                         const robot_state::RobotState& state,
00087                                         boost::shared_ptr<GroupStateRepresentation>& gsr) const;
00088 
00089   void checkRobotCollisionDistanceField(const CollisionRequest& req, CollisionResult& res, const CollisionRobot& robot,
00090                                         const robot_state::RobotState& state, const AllowedCollisionMatrix& acm) const;
00091 
00092   void checkRobotCollisionDistanceField(const CollisionRequest& req, CollisionResult& res, const CollisionRobot& robot,
00093                                         const robot_state::RobotState& state, const AllowedCollisionMatrix& acm,
00094                                         boost::shared_ptr<GroupStateRepresentation>& gsr) const;
00095 
00096   virtual void setWorld(const WorldPtr& world);
00097 
00098   void getCollisionGradients(const CollisionRequest& req, CollisionResult& res, const CollisionRobot& robot,
00099                              const robot_state::RobotState& state, const AllowedCollisionMatrix* acm,
00100                              boost::shared_ptr<GroupStateRepresentation>& gsr) const;
00101 
00102   void getAllCollisions(const CollisionRequest& req, CollisionResult& res, const CollisionRobot& robot,
00103                         const robot_state::RobotState& state, const AllowedCollisionMatrix* acm,
00104                         boost::shared_ptr<GroupStateRepresentation>& gsr) const;
00105 
00106   const boost::shared_ptr<const collision_detection::CollisionWorldDistanceField> getCollisionWorldDistanceField() const
00107   {
00108     return cworld_distance_;
00109   }
00110 
00111 protected:
00112   boost::shared_ptr<collision_detection::CollisionWorldDistanceField> cworld_distance_;
00113 };
00114 }
00115 
00116 #endif


moveit_experimental
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley , Jorge Nicho
autogenerated on Mon Jul 24 2017 02:21:02