collision_world_allvalid.cpp
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00034 
00035 /* Author: Ioan Sucan */
00036 
00037 #include <moveit/collision_detection/allvalid/collision_world_allvalid.h>
00038 
00039 collision_detection::CollisionWorldAllValid::CollisionWorldAllValid() : CollisionWorld()
00040 {
00041 }
00042 
00043 collision_detection::CollisionWorldAllValid::CollisionWorldAllValid(const WorldPtr& world) : CollisionWorld(world)
00044 {
00045 }
00046 
00047 collision_detection::CollisionWorldAllValid::CollisionWorldAllValid(const CollisionWorld& other, const WorldPtr& world)
00048   : CollisionWorld(other, world)
00049 {
00050 }
00051 
00052 void collision_detection::CollisionWorldAllValid::checkRobotCollision(const CollisionRequest& req, CollisionResult& res,
00053                                                                       const CollisionRobot& robot,
00054                                                                       const robot_state::RobotState& state) const
00055 {
00056   res.collision = false;
00057   if (req.verbose)
00058     logInform("Using AllValid collision detection. No collision checking is performed.");
00059 }
00060 
00061 void collision_detection::CollisionWorldAllValid::checkRobotCollision(const CollisionRequest& req, CollisionResult& res,
00062                                                                       const CollisionRobot& robot,
00063                                                                       const robot_state::RobotState& state,
00064                                                                       const AllowedCollisionMatrix& acm) const
00065 {
00066   res.collision = false;
00067   if (req.verbose)
00068     logInform("Using AllValid collision detection. No collision checking is performed.");
00069 }
00070 
00071 void collision_detection::CollisionWorldAllValid::checkRobotCollision(const CollisionRequest& req, CollisionResult& res,
00072                                                                       const CollisionRobot& robot,
00073                                                                       const robot_state::RobotState& state1,
00074                                                                       const robot_state::RobotState& state2) const
00075 {
00076   res.collision = false;
00077   if (req.verbose)
00078     logInform("Using AllValid collision detection. No collision checking is performed.");
00079 }
00080 
00081 void collision_detection::CollisionWorldAllValid::checkRobotCollision(const CollisionRequest& req, CollisionResult& res,
00082                                                                       const CollisionRobot& robot,
00083                                                                       const robot_state::RobotState& state1,
00084                                                                       const robot_state::RobotState& state2,
00085                                                                       const AllowedCollisionMatrix& acm) const
00086 {
00087   res.collision = false;
00088   if (req.verbose)
00089     logInform("Using AllValid collision detection. No collision checking is performed.");
00090 }
00091 
00092 void collision_detection::CollisionWorldAllValid::checkWorldCollision(const CollisionRequest& req, CollisionResult& res,
00093                                                                       const CollisionWorld& other_world) const
00094 {
00095   res.collision = false;
00096   if (req.verbose)
00097     logInform("Using AllValid collision detection. No collision checking is performed.");
00098 }
00099 
00100 void collision_detection::CollisionWorldAllValid::checkWorldCollision(const CollisionRequest& req, CollisionResult& res,
00101                                                                       const CollisionWorld& other_world,
00102                                                                       const AllowedCollisionMatrix& acm) const
00103 {
00104   res.collision = false;
00105   if (req.verbose)
00106     logInform("Using AllValid collision detection. No collision checking is performed.");
00107 }
00108 
00109 double collision_detection::CollisionWorldAllValid::distanceRobot(const CollisionRobot& robot,
00110                                                                   const robot_state::RobotState& state) const
00111 {
00112   return 0.0;
00113 }
00114 
00115 double collision_detection::CollisionWorldAllValid::distanceRobot(const CollisionRobot& robot,
00116                                                                   const robot_state::RobotState& state,
00117                                                                   const AllowedCollisionMatrix& acm) const
00118 {
00119   return 0.0;
00120 }
00121 
00122 double collision_detection::CollisionWorldAllValid::distanceWorld(const CollisionWorld& world) const
00123 {
00124   return 0.0;
00125 }
00126 
00127 double collision_detection::CollisionWorldAllValid::distanceWorld(const CollisionWorld& world,
00128                                                                   const AllowedCollisionMatrix& acm) const
00129 {
00130   return 0.0;
00131 }
00132 
00133 #include <moveit/collision_detection/allvalid/collision_detector_allocator_allvalid.h>
00134 const std::string collision_detection::CollisionDetectorAllocatorAllValid::NAME_("ALL_VALID");


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Mon Jul 24 2017 02:20:43