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00020 #include "../config.h"
00021 #ifdef __MATRIXWRAPPER_NEWMAT__
00022
00023 #include "vector_NEWMAT.h"
00024
00025
00026 MyColumnVector::ColumnVector() : NewMatColumnVector() {}
00027 MyColumnVector::ColumnVector(int num_rows) : NewMatColumnVector(num_rows){}
00028 MyColumnVector::ColumnVector(const MyColumnVector& a, const MyColumnVector& b) : NewMatColumnVector(a.rows() + b.rows())
00029 {
00030 NewMatColumnVector& opl = (*this);
00031
00032 unsigned int i;
00033
00034
00035 for (i=0; i< a.rows(); i++)
00036 opl(i+1) = a(i+1);
00037
00038
00039 for (i=0; i< b.rows(); i++)
00040 opl(a.rows() + i+1) = b(i+1);
00041 }
00042
00043
00044 MyColumnVector::~ColumnVector(){}
00045
00046
00047 MyColumnVector::ColumnVector(const MyColumnVector& a) :
00048 NewMatColumnVector(a){}
00049 MyColumnVector::ColumnVector(const NewMatColumnVector & a) :
00050 NewMatColumnVector(a){}
00051
00052
00053 void MyColumnVector::resize(int num_rows)
00054 {
00055 NewMatColumnVector & op1 = (*this);
00056 op1.ReSize(num_rows);
00057 }
00058
00059
00060 unsigned int MyColumnVector::rows() const { return this->Nrows();}
00061 unsigned int MyColumnVector::columns() const { return this->Ncols();}
00062
00063 MyColumnVector
00064 MyColumnVector::vectorAdd(const MyColumnVector& v2) const
00065 {
00066 const MyColumnVector& v1 = *this;
00067 MyColumnVector res(v1.rows() + v2.rows());
00068
00069 for (unsigned int i=0; i<v1.rows(); i++)
00070 res(i+1) = v1(i+1);
00071
00072 for (unsigned int i=0; i<v2.rows(); i++)
00073 res(v1.rows()+i+1) = v2(i+1);
00074
00075 return res;
00076 }
00077
00078 double& MyColumnVector::operator()(unsigned int i)
00079 {
00080 NewMatColumnVector& op1 = *(this);
00081 return op1(i);
00082 }
00083
00084 const double MyColumnVector::operator()(unsigned int i) const
00085 {
00086 NewMatColumnVector op1 = (*this);
00087 return op1(i);
00088 }
00089
00090
00091
00092 MyColumnVector & MyColumnVector::operator+= (const MyColumnVector& a)
00093 {
00094 NewMatColumnVector & op1 = (*this);
00095 const NewMatColumnVector & op2 = a;
00096 op1 += op2;
00097 return (MyColumnVector &) op1 ;
00098 }
00099
00100 MyColumnVector & MyColumnVector::operator-= (const MyColumnVector& a)
00101 {
00102 NewMatColumnVector & op1 = (*this);
00103 const NewMatColumnVector & op2 = a;
00104 op1 -= op2;
00105 return (MyColumnVector &) op1 ;
00106 }
00107
00108 MyColumnVector MyColumnVector::operator+ (const MyColumnVector &a) const
00109 {
00110 const NewMatColumnVector& op1 = (*this);
00111 const NewMatColumnVector & op2 = a;
00112 NewMatColumnVector result = (NewMatColumnVector) (op1 + op2);
00113 return (MyColumnVector) result;
00114 }
00115
00116 MyColumnVector MyColumnVector::operator- (const MyColumnVector &a) const
00117 {
00118 const NewMatColumnVector & op1 = (*this);
00119 const NewMatColumnVector & op2 = a;
00120 NewMatColumnVector result = (NewMatColumnVector) (op1 - op2);
00121 return (MyColumnVector) result;
00122 }
00123
00124
00125
00126 MyColumnVector& MyColumnVector::operator+= (double a)
00127 {
00128 NewMatColumnVector& op1 = *this;
00129 op1 += a;
00130 return (MyColumnVector&) op1;
00131 }
00132
00133 MyColumnVector& MyColumnVector::operator-= (double a)
00134 {
00135 NewMatColumnVector& op1 = *this;
00136 op1 -= a;
00137 return (MyColumnVector&) op1;
00138 }
00139
00140 MyColumnVector& MyColumnVector::operator*= (double a)
00141 {
00142 NewMatColumnVector& op1 = *this;
00143 op1 *= a;
00144 return (MyColumnVector&) op1;
00145 }
00146
00147 MyColumnVector& MyColumnVector::operator/= (double a)
00148 {
00149 NewMatColumnVector& op1 = *this;
00150 op1 /= a;
00151 return (MyColumnVector&) op1;
00152 }
00153
00154
00155 MyColumnVector MyColumnVector::operator+ (double a) const
00156 {
00157 const NewMatColumnVector & op1 = (*this);
00158 return (MyColumnVector) (op1 + a);
00159 }
00160
00161 MyColumnVector MyColumnVector::operator- (double a) const
00162 {
00163 const NewMatColumnVector & op1 = (*this);
00164 return (MyColumnVector) (op1 - a);
00165 }
00166
00167 MyColumnVector MyColumnVector::operator* (double a) const
00168 {
00169 const NewMatColumnVector & op1 = (*this);
00170 return (MyColumnVector) (op1 * a);
00171 }
00172
00173 MyColumnVector MyColumnVector::operator/ (double a) const
00174 {
00175 const NewMatColumnVector & op1 = (*this);
00176 return (MyColumnVector) (op1 / a);
00177 }
00178
00179 const bool MyColumnVector::operator==(const MyColumnVector& a) const
00180 {
00181 const NewMatColumnVector& op1 = *this;
00182 const NewMatColumnVector& op2 = a;
00183 return (op1 == op2);
00184 }
00185
00186 MyRowVector MyColumnVector::transpose() const
00187 {
00188 NewMatColumnVector & base = (NewMatColumnVector &) *this;
00189 NewMatRowVector transposedbase = base.t();
00190 return (MyRowVector) transposedbase;
00191 }
00192
00193 MyMatrix MyColumnVector::operator* (const MyRowVector &a) const
00194 {
00195 const NewMatColumnVector & op1 = (*this);
00196 const NewMatRowVector & op2 = a;
00197 NewMatMatrix result = (NewMatMatrix) (op1 * op2);
00198 return (MyMatrix) result;
00199 }
00200
00201 MyColumnVector&
00202 MyColumnVector::operator=(const MyColumnVector &a)
00203 {
00204
00205 NewMatColumnVector * op1; const NewMatColumnVector * op2;
00206 op1 = this; op2 = &a;
00207 *op1 = *op2;
00208 return *(this);
00209 }
00210
00211 MyColumnVector&
00212 MyColumnVector::operator=(double a)
00213 {
00214
00215 NewMatColumnVector * op1;
00216 op1 = this;
00217 *op1 = a;
00218 return *this;
00219 }
00220
00221
00222 istream& operator >> (istream& is, MyColumnVector& a)
00223 {
00224 int nr = a.rows();
00225 int nc = 1;
00226
00227 if (nr < 1 || nc < 1)
00228 is.clear (ios::badbit);
00229 else
00230 {
00231 double tmp;
00232 for (int i = 0; i < nr; i++)
00233 {
00234 is >> tmp;
00235 if (is)
00236 a(i+1) = tmp;
00237 else
00238 goto done;
00239 }
00240 }
00241 done:
00242 return is;
00243 }
00244
00245
00246 MyColumnVector MyColumnVector::sub(int j_start , int j_end) const
00247 {
00248 return (MyColumnVector)(this->SubMatrix(j_start, j_end, 1, 1));
00249 }
00250
00254
00255
00256 MyRowVector::RowVector() : NewMatRowVector() {}
00257 MyRowVector::RowVector(int num_rows) : NewMatRowVector(num_rows){}
00258
00259
00260 MyRowVector::~RowVector(){}
00261
00262
00263 MyRowVector::RowVector(const MyRowVector& a) : NewMatRowVector(a){}
00264 MyRowVector::RowVector(const NewMatRowVector & a) : NewMatRowVector(a){}
00265
00266
00267 unsigned int MyRowVector::rows() const { return this->Nrows();}
00268 unsigned int MyRowVector::columns() const { return this->Ncols();}
00269
00270
00271 MyRowVector & MyRowVector::operator+= (const MyRowVector& a)
00272 {
00273 NewMatRowVector & op1 = (*this);
00274 const NewMatRowVector & op2 = a;
00275 op1 += op2;
00276 return (MyRowVector &) op1 ;
00277 }
00278
00279 MyRowVector & MyRowVector::operator-= (const MyRowVector& a)
00280 {
00281 NewMatRowVector & op1 = (*this);
00282 const NewMatRowVector & op2 = a;
00283 op1 -= op2;
00284 return (MyRowVector &) op1 ;
00285 }
00286
00287 MyRowVector MyRowVector::operator+ (const MyRowVector &a) const
00288 {
00289 const NewMatRowVector & op1 = (*this);
00290 const NewMatRowVector & op2 = a;
00291 NewMatRowVector result = (NewMatRowVector) (op1 + op2);
00292 return (MyRowVector) result;
00293 }
00294
00295 MyRowVector MyRowVector::operator- (const MyRowVector &a) const
00296 {
00297 const NewMatRowVector & op1 = (*this);
00298 const NewMatRowVector & op2 = a;
00299 NewMatRowVector result = (NewMatRowVector) (op1 - op2);
00300 return (MyRowVector) result;
00301 }
00302
00303
00304
00305
00306 double
00307 MyRowVector::operator*(const MyColumnVector& a) const
00308 {
00309 assert (this->columns() == a.rows());
00310
00311 const NewMatRowVector& op1 = (*this);
00312 const NewMatColumnVector & op2 = a;
00313 NewMatMatrix matrixresult = op1 * op2;
00314 double result = matrixresult.AsScalar();
00315 return result;
00316 }
00317
00318
00319 MyRowVector&
00320 MyRowVector::operator=(const MyRowVector &a)
00321 {
00322
00323 NewMatRowVector * op1; const NewMatRowVector * op2;
00324 op1 = this; op2 = &a;
00325 *op1 = *op2;
00326
00327 return *this;
00328 }
00329
00330
00331 MyColumnVector MyRowVector::transpose() const
00332 {
00333 NewMatRowVector & base = (NewMatRowVector &) *this;
00334 NewMatColumnVector transposedbase = base.t();
00335 return (MyColumnVector) transposedbase;
00336 }
00337
00338
00339 MyRowVector MyRowVector::sub(int j_start , int j_end) const
00340 {
00341 return (MyRowVector)(this->SubMatrix(1, 1, j_start, j_end));
00342 }
00343
00344
00345
00346 MyRowVector& MyRowVector::operator+= (double a)
00347 {
00348 NewMatRowVector& op1 = *this;
00349 op1 += a;
00350 return (MyRowVector&) op1;
00351 }
00352
00353 MyRowVector& MyRowVector::operator-= (double a)
00354 {
00355 NewMatRowVector& op1 = *this;
00356 op1 -= a;
00357 return (MyRowVector&) op1;
00358 }
00359
00360 MyRowVector& MyRowVector::operator*= (double a)
00361 {
00362 NewMatRowVector& op1 = *this;
00363 op1 *= a;
00364 return (MyRowVector&) op1;
00365 }
00366
00367 MyRowVector& MyRowVector::operator/= (double a)
00368 {
00369 NewMatRowVector& op1 = *this;
00370 op1 /= a;
00371 return (MyRowVector&) op1;
00372 }
00373
00374
00375 MyRowVector MyRowVector::operator+ (double a) const
00376 {
00377 const NewMatRowVector & op1 = (*this);
00378 return (MyRowVector) (op1 + a);
00379 }
00380
00381 MyRowVector MyRowVector::operator- (double a) const
00382 {
00383 const NewMatRowVector & op1 = (*this);
00384 return (MyRowVector) (op1 - a);
00385 }
00386
00387 MyRowVector MyRowVector::operator* (double a) const
00388 {
00389 const NewMatRowVector & op1 = (*this);
00390 return (MyRowVector) (op1 * a);
00391 }
00392
00393 MyRowVector MyRowVector::operator/ (double a) const
00394 {
00395 const NewMatRowVector & op1 = (*this);
00396 return (MyRowVector) (op1 / a);
00397 }
00398
00399
00400
00401 MyRowVector&
00402 MyRowVector::operator=(double a)
00403 {
00404
00405 NewMatRowVector * op1;
00406 op1 = this;
00407 *op1 = a;
00408 return *this;
00409 }
00410
00411
00412 double& MyRowVector::operator()(unsigned int i)
00413 {
00414 NewMatRowVector& op1 = *(this);
00415 return op1(i);
00416 }
00417
00418 const double MyRowVector::operator()(unsigned int i) const
00419 {
00420 NewMatRowVector op1 = (*this);
00421 return op1(i);
00422 }
00423
00424 const bool MyRowVector::operator==(const MyRowVector& a) const
00425 {
00426 const NewMatRowVector& op1 = *this;
00427 const NewMatRowVector& op2 = a;
00428 return (op1 == op2);
00429 }
00430
00431
00432 MyRowVector
00433 MyRowVector::vectorAdd(const MyRowVector& v2) const
00434 {
00435 const MyRowVector& v1 = *this;
00436 MyRowVector res(v1.rows() + v2.rows());
00437
00438 for (unsigned int i=0; i<v1.rows(); i++)
00439 res(i+1) = v1(i+1);
00440
00441 for (unsigned int i=0; i<v2.rows(); i++)
00442 res(v1.rows()+i+1) = v2(i+1);
00443
00444 return res;
00445 }
00446
00447
00448
00449 void MyRowVector::resize(int num_cols)
00450 {
00451 NewMatRowVector & op1 = (*this);
00452 op1.ReSize(num_cols);
00453 }
00454
00455
00456 #endif
bfl
Author(s): Klaas Gadeyne, Wim Meeussen, Tinne Delaet and many others. See web page for a full contributor list. ROS package maintained by Wim Meeussen.
autogenerated on Thu Feb 11 2016 22:31:57