Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020 #include "../config.h"
00021 #ifdef __MATRIXWRAPPER_NEWMAT__
00022
00023 #include <iostream>
00024 #include "matrix_NEWMAT.h"
00025 #include <assert.h>
00026
00027
00028
00029 MyMatrix::Matrix() : NewMatMatrix() {}
00030 MyMatrix::Matrix(int num_rows, int num_cols) : NewMatMatrix(num_rows,
00031 num_cols){}
00032
00033
00034 MyMatrix::~Matrix(){}
00035
00036
00037 MyMatrix::Matrix(const MyMatrix& a) : NewMatMatrix(a){}
00038
00039
00040 MyMatrix::Matrix(const NewMatMatrix & a) : NewMatMatrix(a){}
00041
00042
00043 unsigned int MyMatrix::rows() const { return this->Nrows();}
00044 unsigned int MyMatrix::columns() const { return this->Ncols();}
00045
00046
00047 MyMatrix& MyMatrix::operator+= (double a)
00048 {
00049 NewMatMatrix & op1 = (*this);
00050 op1 += a;
00051 return (MyMatrix&) op1;
00052 }
00053
00054 MyMatrix& MyMatrix::operator-= (double a)
00055 {
00056 NewMatMatrix & op1 = (*this);
00057 op1 -= a;
00058 return (MyMatrix&) op1;
00059 }
00060
00061 MyMatrix& MyMatrix::operator*= (double a)
00062 {
00063 NewMatMatrix & op1 = (*this);
00064 op1 *= a;
00065 return (MyMatrix&) op1;
00066 }
00067
00068 MyMatrix& MyMatrix::operator/= (double a)
00069 {
00070 NewMatMatrix & op1 = (*this);
00071 op1 /= a;
00072 return (MyMatrix&) op1;
00073 }
00074
00075 MyMatrix MyMatrix::operator+ (double a) const
00076 {
00077
00078 NewMatMatrix op1 = (*this);
00079 op1 += a;
00080 return (MyMatrix&) op1;
00081 }
00082
00083 MyMatrix MyMatrix::operator- (double a) const
00084 {
00085
00086 NewMatMatrix op1 = (*this);
00087 op1 -= a;
00088 return (MyMatrix&) op1;
00089 }
00090
00091 MyMatrix MyMatrix::operator* (double a) const
00092 {
00093
00094 NewMatMatrix op1 = (*this);
00095 op1 *= a;
00096 return (MyMatrix&) op1;
00097 }
00098
00099 MyMatrix MyMatrix::operator/ (double a) const
00100 {
00101
00102 NewMatMatrix op1 = (*this);
00103 op1 /= a;
00104 return (MyMatrix&) op1;
00105 }
00106
00107 MyMatrix&
00108 MyMatrix::operator =(const MySymmetricMatrix& a)
00109 {
00110 *this =(MyMatrix) a;
00111
00112 return *this;
00113 }
00114
00115
00116 MyMatrix MyMatrix::operator- (const MyMatrix& a) const
00117 {
00118 const NewMatMatrix& op1 = (*this);
00119 const NewMatMatrix& op2 = a;
00120 NewMatMatrix result = (NewMatMatrix) (op1 - op2);
00121 return (MyMatrix) result;
00122 }
00123
00124 MyMatrix MyMatrix::operator+ (const MyMatrix& a) const
00125 {
00126 const NewMatMatrix& op1 = (*this);
00127 const NewMatMatrix& op2 = a;
00128 NewMatMatrix result = (NewMatMatrix) (op1 + op2);
00129 return (MyMatrix) result;
00130 }
00131
00132 MyMatrix MyMatrix::operator* (const MyMatrix& a) const
00133 {
00134 const NewMatMatrix& op1 = (*this);
00135 const NewMatMatrix& op2 = a;
00136 NewMatMatrix result = (NewMatMatrix) (op1 * op2);
00137 return (MyMatrix) result;
00138 }
00139
00140 MyMatrix & MyMatrix::operator+= (const MyMatrix& a)
00141 {
00142 NewMatMatrix & op1 = (*this);
00143 const NewMatMatrix & op2 = a;
00144 op1 += op2;
00145 return (MyMatrix &) op1;
00146 }
00147
00148 MyMatrix & MyMatrix::operator-= (const MyMatrix& a)
00149 {
00150 NewMatMatrix & op1 = (*this);
00151 const NewMatMatrix & op2 = a;
00152 op1 -= op2;
00153 return (MyMatrix &) op1;
00154 }
00155
00156
00157
00158 MyColumnVector MyMatrix::operator* (const MyColumnVector &b) const
00159 {
00160 const NewMatMatrix& op1 = (*this);
00161 const NewMatColumnVector& op2 = b;
00162 return (MyColumnVector) (op1 * op2);
00163 }
00164
00165
00166
00167 MyMatrix& MyMatrix::operator=(double a)
00168 {
00169 NewMatMatrix temp = (NewMatMatrix) *this;
00170 temp = a;
00171 *this = (MyMatrix) temp;
00172
00173 return *this;
00174 }
00175
00176
00177 MyRowVector MyMatrix::rowCopy(unsigned int r) const
00178 {
00179 const NewMatMatrix& temp = (*this);
00180 return (MyRowVector) temp.Row(r);
00181 }
00182
00183 MyColumnVector MyMatrix::columnCopy(unsigned int c) const
00184 {
00185 const NewMatMatrix& temp = (*this);
00186 return (MyColumnVector) temp.Column(c);
00187 }
00188
00189
00190
00191
00192 MyMatrix MyMatrix::transpose() const
00193 {
00194 const NewMatMatrix & base = (*this);
00195 NewMatMatrix transposedbase = base.t();
00196 return (MyMatrix) transposedbase;
00197 }
00198
00199 double MyMatrix::determinant() const
00200 {
00201 const NewMatMatrix& base = (*this);
00202 NEWMAT::LogAndSign temp = base.LogDeterminant();
00203 double result = temp.Value();
00204 return result;
00205 }
00206
00207
00208 MyMatrix MyMatrix::inverse() const
00209 {
00210 const NewMatMatrix & base = (*this);
00211 NewMatMatrix inverted = base.i();
00212 return (MyMatrix) inverted;
00213 }
00214
00215
00216 int
00217 MyMatrix::convertToSymmetricMatrix(MySymmetricMatrix& sym)
00218 {
00219
00220 assert( this->rows() == this->columns() );
00221
00222
00223
00224 if ( sym.rows() != this->rows() )
00225 sym.ReSize(this->rows());
00226
00227
00228
00229 for ( unsigned int i=0; i<this->rows(); i++ )
00230 for ( unsigned int j=0; j<=i; j++ )
00231 sym(i+1,j+1) = (*this)(i+1,j+1);
00232 return 0;
00233 }
00234
00235 void
00236 MyMatrix::resize(unsigned int i, unsigned int j, bool copy, bool initialize)
00237 {
00238 NewMatMatrix & temp = (NewMatMatrix &) (*this);
00239 temp.ReSize(i,j);
00240 }
00241
00242
00243 MyMatrix MyMatrix::sub(int i_start, int i_end, int j_start , int j_end) const
00244 {
00245 assert(i_start >= 0 && i_start <= rows());
00246 assert(j_start >= 0 && j_start <= columns());
00247 assert(i_end >= 0 && i_end <= rows());
00248 assert(j_end >= 0 && j_end <= columns());
00249 assert(i_start <= i_end);
00250 assert(j_start <= j_end);
00251
00252 return (MyMatrix)(this->SubMatrix(i_start, i_end, j_start, j_end));
00253 }
00254
00255
00256
00258
00260
00261 MySymmetricMatrix::SymmetricMatrix() : NewMatSymmetricMatrix() {}
00262 MySymmetricMatrix::SymmetricMatrix(int n) : NewMatSymmetricMatrix(n) {}
00263
00264
00265 MySymmetricMatrix::SymmetricMatrix(const SymmetricMatrix& a) : NewMatSymmetricMatrix(a){}
00266 MySymmetricMatrix::SymmetricMatrix(const NewMatSymmetricMatrix & a) : NewMatSymmetricMatrix(a){}
00267
00268
00269 MySymmetricMatrix::~SymmetricMatrix(){}
00270
00271
00272 unsigned int MySymmetricMatrix::rows() const { return this->Nrows();}
00273 unsigned int MySymmetricMatrix::columns() const { return this->Ncols();}
00274
00275
00276 MySymmetricMatrix MySymmetricMatrix::transpose() const {return (*this);}
00277
00278 MySymmetricMatrix MySymmetricMatrix::inverse() const
00279 {
00280 const NewMatSymmetricMatrix & base = (NewMatSymmetricMatrix &) *this;
00281 NewMatSymmetricMatrix inverted = base.i();
00282 return (MySymmetricMatrix) inverted;
00283 }
00284
00285 double MySymmetricMatrix::determinant() const
00286 {
00287 const NewMatSymmetricMatrix & base = (NewMatSymmetricMatrix &) *this;
00288 NEWMAT::LogAndSign temp = base.LogDeterminant();
00289 double result = temp.Value();
00290 return result;
00291 }
00292
00293
00294 double& MyMatrix::operator()(unsigned int a, unsigned int b)
00295 {
00296 NewMatMatrix & op1(*this);
00297 return op1(a,b);
00298 }
00299
00300 const double MyMatrix::operator()(unsigned int a, unsigned int b) const
00301 {
00302 const NewMatMatrix& op1(*this);
00303 return op1(a,b);
00304 }
00305
00306 const bool MyMatrix::operator==(const MyMatrix& a) const
00307 {
00308 const NewMatMatrix& op1 = *this;
00309 const NewMatMatrix& op2 = a;
00310 return (op1 == op2);
00311 }
00312
00313
00314 MySymmetricMatrix& MySymmetricMatrix::operator=(const double a)
00315 {
00316 NewMatSymmetricMatrix temp = (NewMatSymmetricMatrix) *this;
00317 temp = a;
00318 *this = (MySymmetricMatrix) temp;
00319
00320 return *this;
00321 }
00322
00323
00324
00325 MySymmetricMatrix& MySymmetricMatrix::operator +=(double a)
00326 {
00327 NewMatSymmetricMatrix & op1 = (*this);
00328 op1 += a;
00329 return (MySymmetricMatrix&) op1;
00330 }
00331
00332 MySymmetricMatrix& MySymmetricMatrix::operator -=(double a)
00333 {
00334 NewMatSymmetricMatrix & op1 = (*this);
00335 op1 -= a;
00336 return (MySymmetricMatrix&) op1;
00337 }
00338
00339 MySymmetricMatrix& MySymmetricMatrix::operator *=(double b)
00340 {
00341 NewMatSymmetricMatrix & op1 = (*this);
00342 op1 *= b;
00343 return (MySymmetricMatrix&) op1;
00344 }
00345
00346 MySymmetricMatrix& MySymmetricMatrix::operator /=(double b)
00347 {
00348 NewMatSymmetricMatrix & op1 = (*this);
00349 op1 /= b;
00350 return (MySymmetricMatrix&) op1;
00351 }
00352
00353 MySymmetricMatrix MySymmetricMatrix::operator +(double a) const
00354 {
00355
00356 NewMatSymmetricMatrix op1 = (*this);
00357 op1 += a;
00358 return (MySymmetricMatrix) op1;
00359 }
00360
00361 MySymmetricMatrix MySymmetricMatrix::operator -(double a) const
00362 {
00363
00364 NewMatSymmetricMatrix op1 = (*this);
00365 op1 -= a;
00366 return (MySymmetricMatrix) op1;
00367 }
00368
00369 MySymmetricMatrix MySymmetricMatrix::operator *(double b) const
00370 {
00371
00372 NewMatSymmetricMatrix op1 = (*this);
00373 op1 *= b;
00374 return (MySymmetricMatrix) op1;
00375 }
00376
00377 MySymmetricMatrix MySymmetricMatrix::operator /(double b) const
00378 {
00379
00380 NewMatSymmetricMatrix op1 = (*this);
00381 op1 /= b;
00382 return (MySymmetricMatrix) op1;
00383 }
00384
00385
00386
00387
00388
00389 MyMatrix& MySymmetricMatrix::operator +=(const MyMatrix& a)
00390 {
00391 NewMatSymmetricMatrix & op1 = (*this);
00392 const NewMatMatrix & op2 = a;
00393 op1 += op2;
00394 return (MyMatrix &) op1;
00395 }
00396
00397 MyMatrix& MySymmetricMatrix::operator -=(const MyMatrix& a)
00398 {
00399 NewMatSymmetricMatrix & op1 = (*this);
00400 const NewMatMatrix & op2 = a;
00401 op1 -= op2;
00402 return (MyMatrix &) op1;
00403 }
00404
00405
00406 MyMatrix MySymmetricMatrix::operator+ (const MyMatrix &a) const
00407 {
00408 const NewMatMatrix& op1 = (*this);
00409 const NewMatMatrix& op2 = a;
00410 NewMatMatrix result = (NewMatMatrix) (op1 + op2);
00411 return (MyMatrix) result;
00412 }
00413
00414 MyMatrix MySymmetricMatrix::operator- (const MyMatrix &a) const
00415 {
00416 const NewMatMatrix& op1 = (*this);
00417 const NewMatMatrix& op2 = a;
00418 NewMatMatrix result = (NewMatMatrix) (op1 - op2);
00419 return (MyMatrix) result;
00420 }
00421
00422 MyMatrix MySymmetricMatrix::operator* (const MyMatrix &a) const
00423 {
00424 const NewMatMatrix& op1 = (*this);
00425 const NewMatMatrix& op2 = a;
00426 NewMatMatrix result = (NewMatMatrix) (op1 * op2);
00427 return (MyMatrix) result;
00428 }
00429
00430
00431
00432
00433 MySymmetricMatrix& MySymmetricMatrix::operator +=(const MySymmetricMatrix& a)
00434 {
00435 NewMatSymmetricMatrix & op1 = (*this);
00436 const NewMatSymmetricMatrix & op2 = a;
00437 op1 += op2;
00438 return (MySymmetricMatrix &) op1;
00439 }
00440
00441 MySymmetricMatrix& MySymmetricMatrix::operator -=(const MySymmetricMatrix& a)
00442 {
00443 NewMatSymmetricMatrix & op1 = (*this);
00444 const NewMatSymmetricMatrix & op2 = a;
00445 op1 -= op2;
00446 return (MySymmetricMatrix &) op1;
00447 }
00448
00449 MySymmetricMatrix MySymmetricMatrix::operator+ (const MySymmetricMatrix &a) const
00450 {
00451 const NewMatSymmetricMatrix& op1 = (*this);
00452 const NewMatSymmetricMatrix& op2 = a;
00453 NewMatSymmetricMatrix result = (NewMatSymmetricMatrix) (op1 + op2);
00454 return (MySymmetricMatrix) result;
00455 }
00456
00457 MySymmetricMatrix MySymmetricMatrix::operator- (const MySymmetricMatrix &a) const
00458 {
00459 const NewMatSymmetricMatrix& op1 = (*this);
00460 const NewMatSymmetricMatrix& op2 = a;
00461 NewMatSymmetricMatrix result = (NewMatSymmetricMatrix) (op1 - op2);
00462 return (MySymmetricMatrix) result;
00463 }
00464
00465 MyMatrix MySymmetricMatrix::operator* (const MySymmetricMatrix &a) const
00466 {
00467 const NewMatSymmetricMatrix& op1 = (*this);
00468 const NewMatSymmetricMatrix& op2 = a;
00469 return (MyMatrix) (op1 * op2);
00470 }
00471
00472
00473
00474
00475 MyColumnVector MySymmetricMatrix::operator* (const MyColumnVector &b) const
00476 {
00477 const NewMatSymmetricMatrix& op1 = *this;
00478 const NewMatColumnVector& op2 = b;
00479 return (MyColumnVector) (op1 * op2);
00480 }
00481
00482 void MySymmetricMatrix::multiply (const MyColumnVector &b, MyColumnVector &result) const
00483 {
00484 const NewMatSymmetricMatrix& op1 = *this;
00485 const NewMatColumnVector& op2 = b;
00486 result = (MyColumnVector) (op1 * op2);
00487 }
00488
00489 MyMatrix MySymmetricMatrix::sub(int i_start, int i_end, int j_start , int j_end) const
00490 {
00491 return (MyMatrix)(this->SubMatrix(i_start, i_end, j_start, j_end));
00492 }
00493
00494
00495 void
00496 MySymmetricMatrix::resize(unsigned int i, bool copy, bool initialize)
00497 {
00498 NewMatSymmetricMatrix & temp = (NewMatSymmetricMatrix &) (*this);
00499 temp.ReSize(i);
00500 }
00501
00502
00503
00504 double& MySymmetricMatrix::operator()(unsigned int a, unsigned int b)
00505 {
00506 NewMatSymmetricMatrix & op1 = (*this);
00507 return op1(a,b);
00508 }
00509
00510 const double MySymmetricMatrix::operator()(unsigned int a, unsigned int b) const
00511 {
00512 const NewMatSymmetricMatrix op1(*this);
00513 return op1(a,b);
00514 }
00515
00516 const bool MySymmetricMatrix::operator==(const MySymmetricMatrix& a) const
00517 {
00518 const NewMatSymmetricMatrix& op1 = *this;
00519 const NewMatSymmetricMatrix& op2 = a;
00520 return (op1 == op2);
00521 }
00522
00523
00524 #endif
bfl
Author(s): Klaas Gadeyne, Wim Meeussen, Tinne Delaet and many others. See web page for a full contributor list. ROS package maintained by Wim Meeussen.
autogenerated on Thu Feb 11 2016 22:31:56