action_node_template.cpp
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00001 /* Copyright (C) (YEAR) YOUR NAME- All Rights Reserved
00002 *
00003 *   Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
00004 *   to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
00005 *   and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
00006 *   The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
00007 *
00008 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00009 *   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
00010 *   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00011 */
00012 
00013 
00014 #include <HEADER.h>
00015 #include <string>
00016 BT::CLASSNAME::CONSTRUCTOR(std::string name) : ActionNode::ActionNode(name)
00017 {
00018     thread_ = std::thread(&ActionTestNode::WaitForTick, this);
00019 }
00020 
00021 BT::CLASSNAME::~CONSTRUCTOR() {}
00022 
00023 void BT::CLASSNAME::WaitForTick()
00024 {
00025     while (true)
00026     {
00027         // Waiting for the first tick to come
00028         DEBUG_STDOUT(get_name() << " WAIT FOR TICK");
00029 
00030         tick_engine.Wait();
00031         DEBUG_STDOUT(get_name() << " TICK RECEIVED");
00032 
00033         // Running state
00034         set_status(BT::RUNNING);
00035         // Perform action...
00036 
00037         while (get_status() != BT::HALTED)
00038         {
00039         /*HERE THE CODE TO EXECUTE FOR THE ACTION.
00040          wHEN THE ACTION HAS FINISHED CORRECLTY, CALL set_status(BT::SUCCESS)
00041         IF THE ACTION FAILS, CALL set_status(BT::FAILURE)*/                     
00042         }
00043     }
00044 }
00045 
00046 void BT::CLASSNAME::Halt()
00047 {
00048     /*HERE THE CODE TO PERFORM WHEN THE ACTION IS HALTED*/
00049     set_status(BT::HALTED);
00050     DEBUG_STDOUT("HALTED state set!");
00051 }
00052 
00053 


behavior_tree_core
Author(s): Michele Colledanchise
autogenerated on Sun Sep 10 2017 02:31:49