Class NormalPriorPose2D
Defined in File normal_prior_pose_2d.hpp
Inheritance Relationships
Base Type
public ceres::SizedCostFunction< ceres::DYNAMIC, 2, 1 >
Class Documentation
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class NormalPriorPose2D : public ceres::SizedCostFunction<ceres::DYNAMIC, 2, 1>
Create a prior cost function on both the position and orientation variables at once.
The Ceres::NormalPrior cost function only supports a single variable. This is a convenience cost function that applies a prior constraint on both the position and orientation variables at once.
The cost function is of the form:
cost(x) = ||A * [ y - b(1)] || || [yaw - b(2)] |||| [ x - b(0)] ||^2
Here, the matrix A can be of variable size, thereby permitting the computation of errors for partial measurements. The vector b is a fixed-size 3x1. In case the user is interested in implementing a cost function of the form:
cost(X) = (X - mu)^T S^{-1} (X - mu)
where, mu is a vector and S is a covariance matrix, then, A = S^{-1/2}, i.e the matrix A is the square root information matrix (the inverse of the covariance).
Public Functions
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NormalPriorPose2D(const fuse_core::MatrixXd &A, const fuse_core::Vector3d &b)
Construct a cost function instance.
The residual weighting matrix can vary in size, as this cost functor can be used to compute costs for partial vectors. The number of rows of A will be the number of dimensions for which you want to compute the error, and the number of columns in A will be fixed at 3. For example, if we just want to use the values of x and yaw, then
A
will be of size 2x3.- Parameters:
A – [in] The residual weighting matrix, most likely the square root information matrix in order (x, y, yaw)
b – [in] The pose measurement or prior in order (x, y, yaw)
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virtual ~NormalPriorPose2D() = default
Destructor.
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virtual bool Evaluate(double const *const *parameters, double *residuals, double **jacobians) const
Compute the cost values/residuals, and optionally the Jacobians, using the provided variable/parameter values.
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NormalPriorPose2D(const fuse_core::MatrixXd &A, const fuse_core::Vector3d &b)