trimesh_simpdata_simp.cpp
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00001 #include <vector>
00002 
00003 #include <vcg/simplex/vertex/base.h>   
00004 #include <vcg/simplex/vertex/component.h>   
00005 #include <vcg/simplex/face/base.h>   
00006 #include <vcg/simplex/face/component.h>   
00007 
00008 #include <vcg/complex/complex.h>   
00009 #include<vcg/container/simple_temporary_data.h>
00010 
00011 #include<vcg/complex/algorithms/create/platonic.h>
00012 
00013 class MyEdge;
00014 class MyFace;
00015 
00016 class MyVertex: public vcg::VertexSimp2<MyVertex,MyEdge,MyFace, vcg::vert::Coord3d, vcg::vert::Normal3f>{};
00017 class MyFace: public vcg::FaceSimp2<MyVertex,MyEdge,MyFace, vcg::face::VertexRef>{};
00018 
00019 class MyMesh: public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {};
00020 
00021 
00022 int main()
00023 {
00024         MyMesh m;
00025         vcg::tri::Tetrahedron(m);
00026         vcg::SimpleTempData<MyMesh::VertContainer, short> MyTempData(m.vert);
00027 
00028         MyTempData.Start();         // enable the user defined attribute (memory is allocated)
00029 
00030         MyMesh::VertexIterator vi;  // declare the iterator over the vertices
00031         for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
00032         {
00033                 MyTempData[*vi]    = 10;    // assign the value for the 'short' attribute
00034                 MyTempData[vi]     = 10;    // you can pass the element or an iterator to it
00035         }
00036 
00037         MyTempData.Stop();          // disable the user defined attribute (memory is freed)
00038 
00039         return 0;
00040 }


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:38:25