_bohandle | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | |
_clientstatetag | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | |
_components | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | |
_gltype | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | |
_isvalid | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | |
_size | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | |
_target | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | |
getSizeOfGLType() const | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | [inline] |
GLBufferObject(size_t components, GLenum gltype, GLenum clientstatetag, GLenum target) | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | [inline] |
GLBufferObject(size_t components, GLenum gltype, GLenum target) | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | [inline] |