This is the complete list of members for
GlShot< ShotType >, including all inherited members.
| FromTrackball(const vcg::Trackball &tr, vcg::Shot< ScalarType > &sShot, vcg::Shot< ScalarType > &shot) | GlShot< ShotType > | [inline, static] |
| GetFarPlane(vcg::Shot< ScalarType > &shot, vcg::Box3< ScalarType > bbox) | GlShot< ShotType > | [inline, static] |
| GetNearFarPlanes(vcg::Shot< ScalarType > &shot, vcg::Box3< ScalarType > bbox, ScalarType &nr, ScalarType &fr) | GlShot< ShotType > | [inline, static] |
| GlCameraType typedef | GlShot< ShotType > | |
| MatrixGL(ShotType &shot, vcg::Matrix44< ScalarType > &m) | GlShot< ShotType > | [inline, static] |
| ScalarType typedef | GlShot< ShotType > | |
| SetSubView(vcg::Shot< ScalarType > &shot, vcg::Point2< ScalarType > p1, vcg::Point2< ScalarType > p2) | GlShot< ShotType > | [inline, static] |
| SetView(vcg::Shot< ScalarType > &shot, ScalarType nearDist, ScalarType farDist) | GlShot< ShotType > | [inline, static] |
| TransformGL(vcg::Shot< ScalarType > &shot) | GlShot< ShotType > | [inline, static] |
| UnsetView() | GlShot< ShotType > | [inline, static] |