segment3.h
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00001 /****************************************************************************
00002 * VCGLib                                                            o o     *
00003 * Visual and Computer Graphics Library                            o     o   *
00004 *                                                                _   O  _   *
00005 * Copyright(C) 2004                                                \/)\/    *
00006 * Visual Computing Lab                                            /\/|      *
00007 * ISTI - Italian National Research Council                           |      *
00008 *                                                                    \      *
00009 * All rights reserved.                                                      *
00010 *                                                                           *
00011 * This program is free software; you can redistribute it and/or modify      *
00012 * it under the terms of the GNU General Public License as published by      *
00013 * the Free Software Foundation; either version 2 of the License, or         *
00014 * (at your option) any later version.                                       *
00015 *                                                                           *
00016 * This program is distributed in the hope that it will be useful,           *
00017 * but WITHOUT ANY WARRANTY; without even the implied warranty of            *
00018 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
00019 * GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
00020 * for more details.                                                         *
00021 *                                                                           *
00022 ****************************************************************************/
00023 /****************************************************************************
00024   History
00025 
00026 $Log: not supported by cvs2svn $
00027 Revision 1.7  2006/06/06 14:35:31  zifnab1974
00028 Changes for compilation on linux AMD64. Some remarks: Linux filenames are case-sensitive. _fileno and _filelength do not exist on linux
00029 
00030 Revision 1.6  2006/03/07 16:39:38  pietroni
00031 compiled  and corrected ClosestPoint function
00032 
00033 Revision 1.5  2004/05/13 23:39:47  ponchio
00034 SegmentType -> Segment3 in constructor (g++ complained)
00035 
00036 Revision 1.4  2004/05/08 14:07:50  ganovelli
00037 return type of length and squaredlength corrected
00038 
00039 Revision 1.3  2004/03/11 11:47:20  tarini
00040 minor updates, corrections, added documentations, etc.
00041 
00042 
00043 Revision 1.1  2004/03/08 19:46:47  tarini
00044 First Version (tarini)
00045 
00046 ****************************************************************************/
00047 
00048 
00049 
00050 #ifndef __VCGLIB_SEGMENT3
00051 #define __VCGLIB_SEGMENT3
00052 
00053 #include <vcg/space/point3.h>
00054 #include <vcg/space/line3.h>
00055 #include <vcg/space/box3.h>
00056 
00057 namespace vcg {
00058 
00066 template <class SegmentScalarType >
00067 class Segment3
00068 {
00069 public:
00070 
00072         typedef SegmentScalarType ScalarType;
00073 
00075         typedef Point3<SegmentScalarType> PointType;
00076 
00078         typedef Segment3<SegmentScalarType> SegmentType;
00079 
00080 private:
00081 
00083         PointType _p0,_p1;
00084 
00085 public:
00086 
00088   inline const PointType &P0() const { return _p0; }
00089   inline const PointType &P1() const { return _p1; }
00090   inline PointType &P0() { return _p0; }
00091   inline PointType &P1() { return _p1; }
00092 
00093   inline PointType &operator[] (const int i) {return i==0?_p0:_p1;}
00094   inline const PointType &operator[] (const int i) const {return i==0?_p0:_p1;}
00095 
00097         Segment3() {};
00099         Segment3(const PointType &a, const PointType &b) { _p0=a; _p1=b; };
00101         inline bool operator == ( SegmentType const & p ) const
00102         {       return _p0==p._p0 && _p1==p._p1; }
00104         inline bool operator != ( SegmentType const & p ) const
00105         {       return _p0!=p._p0 || _p1!=p._p1; }
00107         void Set( const PointType &a, const PointType &b)
00108         {       _p0=a; _p1=b;}
00111         inline PointType Lerp( const ScalarType t ) const
00112         { return _p0 + (_p1 - _p0) * t; }
00114         inline PointType MidPoint( ) const
00115         { return ( _p0 + _p1) / ScalarType(2.0) ; }
00116         inline PointType Direction( ) const
00117         { return ( _p1 - _p0) ; }
00118         inline PointType NormalizedDirection( ) const
00119         { return ( _p1 - _p0).Normalize() ; }
00121         inline Box3<ScalarType> BBox( ) const
00122         { Box3<ScalarType> t;
00123           if (_p0[0]<_p1[0]) { t.min[0]=_p0[0];t.max[0]=_p1[0];} else { t.min[0]=_p1[0];t.max[0]=_p0[0];}
00124                 if (_p0[1]<_p1[1]) { t.min[1]=_p0[1];t.max[1]=_p1[1];} else { t.min[1]=_p1[1];t.max[1]=_p0[1];}
00125           if (_p0[2]<_p1[2]) { t.min[2]=_p0[2];t.max[2]=_p1[2];} else { t.min[2]=_p1[2];t.max[2]=_p0[2];}
00126           return t; }
00128         ScalarType Length() const
00129         { return (_p0 - _p1).Norm(); }
00131         ScalarType SquaredLength() const
00132         { return (_p0 - _p1).SquaredNorm(); }
00134         void Flip()
00135         { PointType t=_p0; _p0=_p1; _p1=t; }
00137         template <class Q>
00138         inline void Import( const Segment3<Q> & b )
00139         { _p0.Import( b.P0() ); _p1.Import( b.P1() );
00140         }
00142         template <class Q>
00143         static SegmentType Construct( const Segment3<Q> & b )
00144         { return SegmentType(PointType::Construct(b.P0()), PointType::Construct(b.P1()));}
00145 
00147 
00148         inline SegmentType operator + ( SegmentType const & p) const
00149         {return SegmentType( _p0+p.P0(), _p1+p.P1() );}
00150         inline SegmentType operator - ( SegmentType const & p) const
00151         {return SegmentType( _p0-p.P0(), _p1-p.P1() );}
00152         inline SegmentType operator * ( const ScalarType s ) const
00153         {return SegmentType( _p0*s, _p1*s );}
00154         inline SegmentType operator / ( const ScalarType s ) const
00155         {ScalarType s0=((ScalarType)1.0)/s; return SegmentType( _p0*s0, _p1*s0 );}
00157 
00158 }; // end class definition
00159 
00160 
00161 
00162 typedef Segment3<short>  Segment3s;
00163 typedef Segment3<int>      Segment3i;
00164 typedef Segment3<float>  Segment3f;
00165 typedef Segment3<double> Segment3d;
00166 
00168 //* Computes the minimum distance between a segment and a point
00169 //* @param[in] segment  The input segment
00170 //* @param[in] p                                The input point
00171 //* @return                                                     The distance between the segment and the point p
00172 //*/
00173 //template < class ScalarType >
00174 //ScalarType SquaredDistance(Segment3< ScalarType > &segment, Point3< ScalarType > &p)
00175 //{
00176 //      typedef typename vcg::Point3< ScalarType > Point3t;
00177 //
00178 //      Point3t  dir = (segment.P1()-segment.P0()).Normalize();
00179 //      ScalarType h = dir * (p-segment.P0());
00180 //      if                      (h<=ScalarType(0.0))    return vcg::SquaredDistance<ScalarType>(p, segment.P0());
00181 //      else if (h>=segment.Length())   return vcg::SquaredDistance<ScalarType>(p, segment.P1());
00182 //      else
00183 //      {
00184 //              dir = segment.P0() + dir*h;
00185 //              return vcg::SquaredDistance<ScalarType>(p, dir);
00186 //      }
00187 //}; //end of Distance method
00188 //
00189 //template <class ScalarType>
00190 //Point3<ScalarType> ClosestPoint( Segment3<ScalarType> s, const Point3<ScalarType> & p)
00191 //{
00192 //      vcg::Line3<ScalarType> l;
00193 //      l.Set(s.P0(),s.P1()-s.P0());
00194 //      l.Normalize();
00195 //      Point3<ScalarType> clos=vcg::ClosestPoint<ScalarType,true>(l,p) ;//attention to call
00196 //      vcg::Box3<ScalarType> b;
00197 //      b.Add(s.P0());
00198 //      b.Add(s.P1());
00199 //      if (b.IsIn(clos))
00200 //              return clos;
00201 //      else
00202 //      {
00203 //              ScalarType d0=(s.P0()-p).Norm();
00204 //              ScalarType d1=(s.P1()-p).Norm();
00205 //              if (d0<d1)
00206 //                      return (s.P0());
00207 //              else
00208 //                      return (s.P1());
00209 //      }
00210 //      /*ScalarType t = s.Projection(p);
00211 //      if (s<0) return s.P0();
00212 //      if (s>1) return s.P0();
00213 //      return s.P(t);*/
00214 //}
00215 
00218 } // end namespace
00219 #endif


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:35:12