Classes | Namespaces | Functions | Variables
refine.h File Reference
#include <functional>
#include <map>
#include <vcg/space/sphere3.h>
#include <vcg/space/plane3.h>
#include <vcg/simplex/face/pos.h>
#include <vcg/simplex/face/topology.h>
#include <vcg/complex/algorithms/update/topology.h>
#include <vcg/complex/algorithms/update/flag.h>
#include <vcg/complex/algorithms/clean.h>
#include <vcg/space/texcoord2.h>
#include <vcg/space/triangle3.h>
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Classes

struct  vcg::tri::BaseInterpolator< MeshType >
struct  vcg::tri::CenterPointBarycenter< TRIMESH_TYPE >
class  vcg::tri::EdgeLen< MESH_TYPE, FLT >
class  vcg::tri::EdgeSplSphere< FLT >
struct  vcg::tri::MidPoint< MESH_TYPE, InterpolatorFunctorType >
struct  vcg::tri::MidPointArc< MESH_TYPE >
struct  vcg::tri::MidPointArcNaive< MESH_TYPE >
struct  vcg::tri::MidPointButterfly< MESH_TYPE >
struct  vcg::tri::MidPointButterfly2< MESH_TYPE >
struct  vcg::tri::MidPointSphere< MESH_TYPE >
class  vcg::tri::QualityEdgePredicate< MESH_TYPE >
class  vcg::tri::QualityMidPointFunctor< MESH_TYPE >
class  vcg::tri::RefinedFaceData< VertexPointer >
class  vcg::tri::Split
class  vcg::tri::TriSplit< TRIMESH_TYPE, CenterPoint >
 Triangle split Simple templated function for splitting a triangle with a internal point. It can be templated on a CenterPoint class that is used to generate the position of the internal point. More...

Namespaces

namespace  vcg
 

*


namespace  vcg::tri

Functions

template<class MESH_TYPE , class MIDPOINT >
bool vcg::tri::Refine (MESH_TYPE &m, MIDPOINT mid, typename MESH_TYPE::ScalarType thr=0, bool RefineSelected=false, CallBackPos *cb=0)
template<class MESH_TYPE , class MIDPOINT , class EDGEPRED >
bool vcg::tri::RefineE (MESH_TYPE &m, MIDPOINT &mid, EDGEPRED &ep, bool RefineSelected=false, CallBackPos *cb=0)
template<class MeshType >
void vcg::tri::TrivialMidPointRefine (MeshType &m)

Variables

const Split vcg::tri::SplitTab [8]


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:38:54