perlin_noise.h
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00001 /****************************************************************************
00002 * VCGLib                                                            o o     *
00003 * Visual and Computer Graphics Library                            o     o   *
00004 *                                                                _   O  _   *
00005 * Copyright(C) 2004                                                \/)\/    *
00006 * Visual Computing Lab                                            /\/|      *
00007 * ISTI - Italian National Research Council                           |      *
00008 *                                                                    \      *
00009 * All rights reserved.                                                      *
00010 *                                                                           *
00011 * This program is free software; you can redistribute it and/or modify      *   
00012 * it under the terms of the GNU General Public License as published by      *
00013 * the Free Software Foundation; either version 2 of the License, or         *
00014 * (at your option) any later version.                                       *
00015 *                                                                           *
00016 * This program is distributed in the hope that it will be useful,           *
00017 * but WITHOUT ANY WARRANTY; without even the implied warranty of            *
00018 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
00019 * GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
00020 * for more details.                                                         *
00021 *                                                                           *
00022 ****************************************************************************/
00023 
00024 #ifndef __VCGLIB_PERLIN_NOISE
00025 #define __VCGLIB_PERLIN_NOISE
00026 
00027 namespace vcg
00028 {
00029  namespace math {
00030 // based on the java reference implementation published 
00031 // on http://mrl.nyu.edu/~perlin/noise/
00032 // updated on 13/7/2005
00033 
00034 
00035 class Perlin 
00036 {
00037 public:
00038 
00041    static double Noise(double x, double y, double z) {
00042       int X = (int)floor(x) & 255,                  // FIND UNIT CUBE THAT
00043           Y = (int)floor(y) & 255,                  // CONTAINS POINT.
00044           Z = (int)floor(z) & 255;
00045       x -= floor(x);                                // FIND RELATIVE X,Y,Z
00046       y -= floor(y);                                // OF POINT IN CUBE.
00047       z -= floor(z);
00048       double u = fade(x),                                // COMPUTE FADE CURVES
00049              v = fade(y),                                // FOR EACH OF X,Y,Z.
00050              w = fade(z);
00051       int A = P(X  )+Y, AA = P(A)+Z, AB = P(A+1)+Z,      // HASH COORDINATES OF
00052           B = P(X+1)+Y, BA = P(B)+Z, BB = P(B+1)+Z;      // THE 8 CUBE CORNERS,
00053 
00054       return lerp(w, lerp(v, lerp(u, grad(P(AA  ), x  , y  , z   ),  // AND ADD
00055                                      grad(P(BA  ), x-1, y  , z   )), // BLENDED
00056                              lerp(u, grad(P(AB  ), x  , y-1, z   ),  // RESULTS
00057                                      grad(P(BB  ), x-1, y-1, z   ))),// FROM  8
00058                      lerp(v, lerp(u, grad(P(AA+1), x  , y  , z-1 ),  // CORNERS
00059                                      grad(P(BA+1), x-1, y  , z-1 )), // OF CUBE
00060                              lerp(u, grad(P(AB+1), x  , y-1, z-1 ),
00061                                      grad(P(BB+1), x-1, y-1, z-1 ))));
00062    }
00063    static double fade(double t) { return t * t * t * (t * (t * 6 - 15) + 10); }
00064    static double lerp(double t, double a, double b) { return a + t * (b - a); }
00065    static double grad(int hash, double x, double y, double z) {
00066       int h = hash & 15;                      // CONVERT LO 4 BITS OF HASH CODE
00067       double u = h<8 ? x : y,                 // INTO 12 GRADIENT DIRECTIONS.
00068              v = h<4 ? y : h==12||h==14 ? x : z;
00069       return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
00070    }
00071    static int P(int i)
00072    {
00073      static int p[512]= { 151,160,137,91,90,15,
00074    131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
00075    190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
00076    88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
00077    77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
00078    102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
00079    135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
00080    5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
00081    223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
00082    129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
00083    251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
00084    49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
00085    138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 
00086     151,160,137,91,90,15,
00087    131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
00088    190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
00089    88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
00090    77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
00091    102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
00092    135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
00093    5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
00094    223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
00095    129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
00096    251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
00097    49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
00098    138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
00099    };
00100    return p[i];
00101 }
00102 };
00103 
00104  } // end namespace
00105 } // end namespace
00106 #endif


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:34:06