#include <GL/glew.h>
#include "mesh.h"
#include <wrap/gl/gl_mesh_attributes_feeder.h>
#include <QObject>
#include <QMap>
#include <QReadWriteLock>
Go to the source code of this file.
Classes | |
class | MLThreadSafeGLMeshAttributesFeeder |
struct | MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeTextureNamesContainer |