io_fan_tessellator.h
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00001 /****************************************************************************
00002 * VCGLib                                                            o o     *
00003 * Visual and Computer Graphics Library                            o     o   *
00004 *                                                                _   O  _   *
00005 * Copyright(C) 2004                                                \/)\/    *
00006 * Visual Computing Lab                                            /\/|      *
00007 * ISTI - Italian National Research Council                           |      *
00008 *                                                                    \      *
00009 * All rights reserved.                                                      *
00010 *                                                                           *
00011 * This program is free software; you can redistribute it and/or modify      *
00012 * it under the terms of the GNU General Public License as published by      *
00013 * the Free Software Foundation; either version 2 of the License, or         *
00014 * (at your option) any later version.                                       *
00015 *                                                                           *
00016 * This program is distributed in the hope that it will be useful,           *
00017 * but WITHOUT ANY WARRANTY; without even the implied warranty of            *
00018 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
00019 * GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
00020 * for more details.                                                         *
00021 *                                                                           *
00022 ****************************************************************************/
00023 #ifndef IO_FAN_TESSELLATOR_H
00024 #define IO_FAN_TESSELLATOR_H
00025 
00026 namespace vcg {
00027 namespace tri {
00028 namespace io {
00029 
00030 /*
00031 *  A face polygon composed of more than three vertices is triangulated
00032 *  according to the following schema:
00033 *                      v5
00034 *                     /  \
00035 *                    /    \
00036 *                   /      \
00037 *                  v1------v4
00038 *                  |\      /
00039 *                  | \    /
00040 *                  |  \  /
00041 *                 v2---v3
00042 *
00043 *  As shown above, the 5 vertices polygon (v1,v2,v3,v4,v5)
00044 *  has been split into the triangles (v1,v2,v3), (v1,v3,v4) e (v1,v4,v5).
00045 *  This way vertex v1 becomes the common vertex of all newly generated
00046 *  triangles, and this may lead to the creation of very thin triangles.
00047 *
00048 *  This function is intended as a trivial fallback when glutessellator is not available.
00049 *  it assumes just ONE outline
00050 */
00051 template < class PointType>
00052 void FanTessellator(const std::vector< std::vector<PointType> > & outlines, std::vector<int> & indices)
00053 {
00054     indices.clear();
00055     if(outlines.empty()) return;
00056     const std::vector<PointType> &points=outlines[0];
00057 
00058     for(size_t i=0;i<points.size()-2;++i)
00059     {
00060         indices.push_back(0);
00061         indices.push_back(i+1);
00062         indices.push_back(i+2);
00063     }
00064 }
00065 
00066 } // end Namespace tri
00067 } // end Namespace io
00068 } // end Namespace vcg
00069 
00070 
00071 #endif // IO_FAN_TESSELLATOR_H


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:32:10