import_gts.h
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00001 /****************************************************************************
00002 * VCGLib                                                            o o     *
00003 * Visual and Computer Graphics Library                            o     o   *
00004 *                                                                _   O  _   *
00005 * Copyright(C) 2004                                                \/)\/    *
00006 * Visual Computing Lab                                            /\/|      *
00007 * ISTI - Italian National Research Council                           |      *
00008 *                                                                    \      *
00009 * All rights reserved.                                                      *
00010 *                                                                           *
00011 * This program is free software; you can redistribute it and/or modify      *
00012 * it under the terms of the GNU General Public License as published by      *
00013 * the Free Software Foundation; either version 2 of the License, or         *
00014 * (at your option) any later version.                                       *
00015 *                                                                           *
00016 * This program is distributed in the hope that it will be useful,           *
00017 * but WITHOUT ANY WARRANTY; without even the implied warranty of            *
00018 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
00019 * GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
00020 * for more details.                                                         *
00021 *                                                                           *
00022 ****************************************************************************/
00023 
00024 /* This code has been adapted from the OFF importer and Gael's GTS loader from Expe */
00025 
00026 #ifndef __VCGLIB_IMPORT_GTS
00027 #define __VCGLIB_IMPORT_GTS
00028 
00029 #include <fstream>
00030 #include <string>
00031 #include <vector>
00032 #include <assert.h>
00033 #include <vcg/space/color4.h>
00034 #include <wrap/callback.h>
00035 #include <wrap/io_trimesh/io_mask.h>
00036 
00037 namespace vcg
00038 {
00039         namespace tri
00040         {
00041                 namespace io
00042                 {
00043                         // /** \addtogroup  */
00044                         // /* @{ */
00049                         template<class MESH_TYPE>
00050                         class ImporterGTS
00051                         {
00052                         public:
00053 
00054                                 typedef typename MESH_TYPE::VertexType                  VertexType;
00055                                 typedef typename MESH_TYPE::VertexIterator      VertexIterator;
00056                                 typedef typename MESH_TYPE::VertexPointer               VertexPointer;
00057                                 typedef typename MESH_TYPE::FaceType                            FaceType;
00058                                 typedef typename MESH_TYPE::FaceIterator                FaceIterator;
00059                                 typedef typename MESH_TYPE::FacePointer                 FacePointer;
00060                                 typedef typename MESH_TYPE::CoordType                           CoordType;
00061                                 typedef typename MESH_TYPE::ScalarType                  ScalarType;
00062 
00063                                 enum GTSCodes {NoError=0, CantOpen, InvalidFile,
00064                                         UnsupportedFormat, ErrorNotTriangularFace};
00065 
00066                                 struct Options
00067                                 {
00068                                         Options()
00069                                                 : onlyMaskFlag(false), onlyPoints(false), flipFaces(false)
00070                                         {}
00071                                         bool onlyMaskFlag;
00072                                         bool onlyPoints;
00073                                         bool flipFaces;
00074                                 };
00075 
00081                                 static const char* ErrorMsg(int message_code)
00082                                 {
00083                                         static const char* error_msg[] =
00084                                         {
00085                                                 "No errors", "Can't open file", "Invalid file",
00086                                                 "Unsupported format", "Face with more than 3 vertices"
00087                                         };
00088 
00089                                         if(message_code>4 || message_code<0)
00090                                                 return "Unknown error";
00091                                         else
00092                                                 return error_msg[message_code];
00093                                 };
00094 
00102                                 static bool LoadMask(const char *filename, int &loadmask)
00103                                 {
00104                                         // To obtain the loading mask all the file must be parsed
00105                                         // to distinguish between per-vertex and per-face color attribute.
00106           loadmask=0;
00107                                         MESH_TYPE dummyMesh;
00108                                         return (Open(dummyMesh, filename, loadmask,0,true)==NoError);
00109                                 }
00110 
00111                                 static int Open(MESH_TYPE &mesh, const char *filename, CallBackPos *cb=0)
00112                                 {
00113                                         int loadmask;
00114                                         return Open(mesh,filename,loadmask,cb);
00115                                 }
00116 
00124                                 static int Open(MESH_TYPE &mesh, const char *filename, int &loadmask,
00125                                         CallBackPos *cb=0, bool onlyMaskFlag=false)
00126                                 {
00127                                         Options opt;
00128                                         opt.onlyMaskFlag = onlyMaskFlag;
00129                                         return Open(mesh, filename, loadmask, opt, cb);
00130                                 }
00131 
00132                                 static int Open(MESH_TYPE &mesh, const char *filename, int &loadmask,
00133                                         const Options& options, CallBackPos *cb=0)
00134                                 {
00135                                         QFile device(filename);
00136                                         if ( (!device.open(QFile::ReadOnly)) )
00137                                                 return CantOpen;
00138 
00139                                         QTextStream stream(&device);
00140 
00141                                         loadmask = Mask::IOM_VERTCOORD | Mask::IOM_FACEINDEX;
00142 
00143                                         int nofVertices, nofFaces, nofEdges;
00144                                         int id0, id1, id2;
00145                                         int eid0, eid1, eid2;
00146                     typename MESH_TYPE::CoordType v;
00147 
00148                                         QString line;
00149                                         QStringList sa;
00150                                         bool done = false;
00151                                         do
00152                                         {
00153                                                         line = stream.readLine();
00154                                                         line = line.trimmed();
00155                                                         sa = line.split(' ');
00156                                                         if ((!line.startsWith("#")) && (sa.size()>=3))
00157                                                         {
00158                                                                         nofVertices = sa[0].toInt();
00159                                                                         nofEdges    = sa[1].toInt();
00160                                                                         nofFaces    = sa[2].toInt();
00161                                                                         done = true;
00162                                                         }
00163                                         } while (!done);
00164 
00165                                         if(options.onlyMaskFlag) return NoError;
00166 
00167                                         int total = nofVertices + nofEdges + nofFaces;
00168 
00169                                         std::cerr << "GtsMeshReader::nofVertices = " << nofVertices << std::endl;
00170                                         std::cerr << "GtsMeshReader::nofEdges = " << nofEdges << std::endl;
00171                                         std::cerr << "GtsMeshReader::nofFaces = " << nofFaces << std::endl;
00172 
00173                                         mesh.Clear();
00174                                         VertexIterator v_iter = Allocator<MESH_TYPE>::AddVertices(mesh, nofVertices);
00175                                         for(int i=0 ; i<nofVertices ;)
00176                                         {
00177                                                 if (cb && (i%1000)==0)
00178                                                         cb(i/total, "Vertex Loading");
00179 
00180                                                 line = stream.readLine().trimmed();
00181 
00182                                                 if (line.startsWith("#"))
00183                                                 {
00184                                                         continue;
00185                                                 }
00186 
00187                                                 sa = line.split(' ');
00188                                                 if (!sa.size()>=3)
00189                                                 {
00190                                                         std::cerr << "Error parsing vertex " << line.toLocal8Bit().data() << "\n";
00191                                                         return InvalidFile;
00192                                                 }
00193                                                 v.X() = sa[0].toDouble();
00194                                                 v.Y() = sa[1].toDouble();
00195                                                 v.Z() = sa[2].toDouble();
00196 
00197                                                 (*v_iter).P() = v;
00198                                                 ++v_iter;
00199                                                 i++;
00200                                         }
00201 
00202                                         // load edges
00203                                         std::vector< std::pair<int,int> > edges;
00204                                         for(int i=0 ; i<nofEdges ; ++i)
00205                                         {
00206                                                 if (cb && (i%1000)==0)
00207                                                         cb((i+nofVertices)/total, "Edge Loading");
00208 
00209                                                 line = stream.readLine();
00210                                                 if (line.startsWith("#"))
00211                                                 {
00212                                                         continue;
00213                                                 }
00214 
00215                                                 sa = line.split(' ');
00216                                                 if (!sa.size()>=2)
00217                                                 {
00218                                                         std::cerr << "Error parsing edge " << line.toLocal8Bit().data() << "\n";
00219                                                         return InvalidFile;
00220                                                 }
00221                                                 id0 = sa[0].toInt();
00222                                                 id1 = sa[1].toInt();
00223 
00224                                                 edges.push_back(std::pair<int,int>(id0-1,id1-1));
00225                                         }
00226 
00227                                         // load faces
00228                                         Allocator<MESH_TYPE>::AddFaces(mesh, nofFaces);
00229                                         for(int i=0 ; i<nofFaces ; )
00230                                         {
00231                                                 if (cb && (i%1000)==0)
00232                                                         cb((nofVertices+nofEdges+i)/total, "Face Loading");
00233 
00234                                                 line = stream.readLine();
00235                                                 if (line.startsWith("#"))
00236                                                 {
00237                                                         continue;
00238                                                 }
00239 
00240                                                 sa = line.split(' ');
00241                                                 if (!sa.size()>=3)
00242                                                 {
00243                                                         std::cerr << "Error parsing face " << line.toLocal8Bit().data() << "\n";
00244                                                         return InvalidFile;
00245                                                 }
00246                                                 eid0 = sa[0].toInt();
00247                                                 eid1 = sa[1].toInt();
00248                                                 eid2 = sa[2].toInt();
00249 
00250                                                 int e11 = edges[eid0-1].first;
00251                                                 int e12 = edges[eid0-1].second;
00252                                                 int e21 = edges[eid1-1].first;
00253                                                 int e22 = edges[eid1-1].second;
00254                                                 if (e12 == e21) {
00255                                                         id0 = e11;
00256                                                         id1 = e12;
00257                                                         id2 = e22;
00258                                                 }
00259                                                 else if (e12 == e22) {
00260                                                         id0 = e11;
00261                                                         id1 = e12;
00262                                                         id2 = e21;
00263                                                 }
00264                                                 else if (e11 == e21) {
00265                                                         id0 = e12;
00266                                                         id1 = e11;
00267                                                         id2 = e22;
00268                                                 }
00269                                                 else {
00270                                                         id0 = e12;
00271                                                         id1 = e11;
00272                                                         id2 = e21;
00273                                                 }
00274 
00275                                                 if (options.flipFaces)
00276                                                 {
00277                                                         mesh.face[i].V(0) = &(mesh.vert[id0]);
00278                                                         mesh.face[i].V(1) = &(mesh.vert[id2]);
00279                                                         mesh.face[i].V(2) = &(mesh.vert[id1]);
00280                                                 }
00281                                                 else
00282                                                 {
00283                                                         mesh.face[i].V(0) = &(mesh.vert[id0]);
00284                                                         mesh.face[i].V(1) = &(mesh.vert[id1]);
00285                                                         mesh.face[i].V(2) = &(mesh.vert[id2]);
00286                                                 }
00287 
00288                                                 ++i;
00289                                         }
00290                                         return NoError;
00291                                 } // end Open
00292 
00293     protected:
00294 
00295                         };
00296                         // /*! @} */
00297                 } //namespace io
00298         }//namespace tri
00299 } // namespace vcg
00300 
00301 #endif //__VCGLIB_IMPORT_GTS


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:31:57