edgemesh_sampling.cpp
Go to the documentation of this file.
00001 /****************************************************************************
00002 * VCGLib                                                            o o     *
00003 * Visual and Computer Graphics Library                            o     o   *
00004 *                                                                _   O  _   *
00005 * Copyright(C) 2004-2012                                           \/)\/    *
00006 * Visual Computing Lab                                            /\/|      *
00007 * ISTI - Italian National Research Council                           |      *
00008 *                                                                    \      *
00009 * All rights reserved.                                                      *
00010 *                                                                           *
00011 * This program is free software; you can redistribute it and/or modify      *
00012 * it under the terms of the GNU General Public License as published by      *
00013 * the Free Software Foundation; either version 2 of the License, or         *
00014 * (at your option) any later version.                                       *
00015 *                                                                           *
00016 * This program is distributed in the hope that it will be useful,           *
00017 * but WITHOUT ANY WARRANTY; without even the implied warranty of            *
00018 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
00019 * GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
00020 * for more details.                                                         *
00021 *                                                                           *
00022 ****************************************************************************/
00023 #include<vcg/complex/complex.h>
00024 
00025 #include<wrap/io_trimesh/import_off.h>
00026 #include<wrap/io_trimesh/export_off.h>
00027 #include<wrap/io_trimesh/export_ply.h>
00028 
00029 #include<vcg/complex/algorithms/point_sampling.h>
00030 #include<vcg/complex/algorithms/create/platonic.h>
00031 
00032 using namespace vcg;
00033 using namespace std;
00034 
00035 class MyEdge;
00036 class MyFace;
00037 class MyVertex;
00038 struct MyUsedTypes : public UsedTypes<  Use<MyVertex>   ::AsVertexType,
00039                                         Use<MyEdge>     ::AsEdgeType,
00040                                         Use<MyFace>     ::AsFaceType>{};
00041 
00042 class MyVertex  : public Vertex<MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::VEAdj, vertex::BitFlags  >{};
00043 class MyFace    : public Face< MyUsedTypes, face::FFAdj,  face::Normal3f, face::VertexRef, face::BitFlags > {};
00044 class MyEdge    : public Edge<MyUsedTypes,edge::VertexRef, edge::VEAdj, edge::EEAdj, edge::BitFlags >{};
00045 class MyMesh    : public tri::TriMesh< vector<MyVertex>, vector<MyFace> , vector<MyEdge>  > {};
00046 
00047 
00048 int main( int argc, char **argv )
00049 {
00050   if(argc<2)
00051   {
00052     printf("Usage edgemesh_sampling <meshfilename.off> radius\n");
00053     return -1;
00054   }
00055 
00056   MyMesh m,e;
00057 
00058   if(tri::io::ImporterOFF<MyMesh>::Open(m,argv[1])!=0)
00059   {
00060     printf("Error reading file  %s\n",argv[1]);
00061     exit(0);
00062   }
00063 
00064   printf("Input mesh has %i vert %i faces\n",m.vn,m.fn);
00065 
00066 
00067   tri::UpdateTopology<MyMesh>::FaceFace(m);
00068   tri::UpdateNormal<MyMesh>::PerVertexNormalizedPerFaceNormalized(m);
00069 
00070   tri::UpdateFlags<MyMesh>::FaceFauxSignedCrease(m,math::ToRad(-40.f),math::ToRad(40.f  ),false);
00071   assert(tri::Clean<MyMesh>::IsFaceFauxConsistent(m));
00072   tri::BuildFromNonFaux(m,e);
00073   printf("Out mesh has %i vert %i edges\n",e.vn,e.en);
00074 
00075   tri::UpdateTopology<MyMesh>::VertexEdge(e);
00076   tri::Clean<MyMesh>::SelectNonManifoldVertexOnEdgeMesh(e);
00077   printf("Selected vertices %i\n",tri::UpdateSelection<MyMesh>::VertexCount(e));
00078   tri::Clean<MyMesh>::SplitSelectedVertexOnEdgeMesh(e);
00079   printf("Out mesh has %i vert %i edges\n",e.vn,e.en);
00080   tri::Clean<MyMesh>::SelectCreaseVertexOnEdgeMesh(e,math::ToRad(30.f));
00081   printf("Selected vertices %i\n",tri::UpdateSelection<MyMesh>::VertexCount(e));
00082   tri::Clean<MyMesh>::SplitSelectedVertexOnEdgeMesh(e);
00083   printf("Out mesh has %i vert %i edges\n",e.vn,e.en);
00084 
00085   tri::io::ExporterPLY<MyMesh>::Save(e,"out.ply", tri::io::Mask::IOM_EDGEINDEX);
00086 
00087   std::vector<Point3f> sampleVec;
00088   tri::TrivialSampler<MyMesh> ps(sampleVec);
00089   tri::SurfaceSampling<MyMesh>::EdgeMeshUniform(e,ps,m.bbox.Diag()/90.0f);
00090   MyMesh sampleMesh;
00091   tri::BuildMeshFromCoordVector(sampleMesh,sampleVec);
00092   tri::io::ExporterPLY<MyMesh>::Save(sampleMesh,"sampleMesh.ply");
00093   return 0;
00094 }


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:30:46