distance2.h
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00001 /****************************************************************************
00002 * VCGLib                                                            o o     *
00003 * Visual and Computer Graphics Library                            o     o   *
00004 *                                                                _   O  _   *
00005 * Copyright(C) 2004                                                \/)\/    *
00006 * Visual Computing Lab                                            /\/|      *
00007 * ISTI - Italian National Research Council                           |      *
00008 *                                                                    \      *
00009 * All rights reserved.                                                      *
00010 *                                                                           *
00011 * This program is free software; you can redistribute it and/or modify      *   
00012 * it under the terms of the GNU General Public License as published by      *
00013 * the Free Software Foundation; either version 2 of the License, or         *
00014 * (at your option) any later version.                                       *
00015 *                                                                           *
00016 * This program is distributed in the hope that it will be useful,           *
00017 * but WITHOUT ANY WARRANTY; without even the implied warranty of            *
00018 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
00019 * GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
00020 * for more details.                                                         *
00021 *                                                                           *
00022 ****************************************************************************/
00023 /****************************************************************************/
00024 
00025 #ifndef __VCG_DISTANCE2
00026 #define __VCG_DISTANCE2
00027 
00028 #include <limits>
00029 #include <vcg/space/segment2.h>
00030 #include <vcg/space/intersection2.h>
00031 
00032 namespace vcg {
00033 
00034         /*
00035         * Computes the minimum distance between a two segments
00036         * @param[in] S0                         The input segment0
00037         * @param[in] S1                         The input segment1
00038         * return the distance between the two segments
00039         */
00040         template<class ScalarType>
00041         ScalarType Segment2DSegment2DDistance(const vcg::Segment2<ScalarType> &S0,
00042                                                                         const vcg::Segment2<ScalarType> &S1,
00043                                     vcg::Point2<ScalarType> &p_clos0,
00044                                     vcg::Point2<ScalarType> &p_clos1)
00045         {
00046         //first test if they intersect
00047         vcg::Point2<ScalarType> IntPoint;
00048         if (vcg:: SegmentSegmentIntersection(S0,S1,IntPoint))
00049         {
00050             p_clos0=IntPoint;
00051             p_clos1=IntPoint;
00052             return 0;
00053         }
00054                 vcg::Point2<ScalarType> Pclos0=ClosestPoint(S0,S1.P0());
00055                 vcg::Point2<ScalarType> Pclos1=ClosestPoint(S0,S1.P1());
00056                 vcg::Point2<ScalarType> Pclos2=ClosestPoint(S1,S0.P0());
00057                 vcg::Point2<ScalarType> Pclos3=ClosestPoint(S1,S0.P1());
00058                 ScalarType d0=(Pclos0-S1.P0()).Norm();
00059                 ScalarType d1=(Pclos1-S1.P1()).Norm();
00060                 ScalarType d2=(Pclos2-S0.P0()).Norm();
00061                 ScalarType d3=(Pclos3-S0.P1()).Norm();
00062 
00063         //then return the minimuim distance
00064         if ((d0<d1)&&(d0<d2)&&(d0<d3))
00065         {
00066             p_clos0=Pclos0;
00067             p_clos1=S1.P0();
00068             return d0;
00069         }
00070         if ((d1<d0)&&(d1<d2)&&(d1<d3))
00071         {
00072             p_clos0=Pclos1;
00073             p_clos1=S1.P1();
00074             return d1;
00075         }
00076         if ((d2<d0)&&(d2<d1)&&(d2<d3))
00077         {
00078             p_clos0=S0.P0();
00079             p_clos1=Pclos2;
00080             return d2;
00081         }
00082         else
00083         {
00084             p_clos0=S0.P1();
00085             p_clos1=Pclos3;
00086             return d3;
00087         }
00088         }
00089 
00090 
00091 }
00092 
00093 #endif


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:30:35