#include "./noncopyable.h"
#include "./objectdeleter.h"
#include "./buffer.h"
#include "./vertexshader.h"
#include "./geometryshader.h"
#include "./fragmentshader.h"
#include "./program.h"
#include "./renderbuffer.h"
#include "./texture2d.h"
#include "./texturecube.h"
#include "./framebuffer.h"
#include <string>
#include <set>
#include <map>
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