cmesh.h
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00001 #ifndef CLOTH_MESH_H
00002 #define CLOTH_MESH_H
00003 
00004 #include <vcg/simplex/vertex/base.h>
00005 #include <vcg/simplex/face/base.h>
00006 #include <vcg/simplex/face/pos.h>
00007 #include <vcg/simplex/face/topology.h>
00008 #include <vcg/complex/complex.h>
00009 #include <vcg/complex/algorithms/update/normal.h>
00010 
00011 #include <vector>
00012 
00013 using namespace vcg;
00014           
00015 class CVertex;
00016 class CEdge;
00017 class CFace;
00018 
00019 class CEdge {
00020   public:
00021    CVertex *v[2];         
00022    CFace *f;
00023    bool operator<(const CEdge& t) const {
00024       if(v[0] < t.v[0]) return true;
00025       if(v[0] > t.v[0]) return false;
00026       return v[1] < t.v[1];
00027    }
00028    bool operator==(const CEdge& t) const {
00029       return v[0] == t.v[0] && v[1] == t.v[1];
00030    }
00031 };
00032 
00033 class CVertex: public
00034       VertexSimp2<CVertex, CEdge, CFace,
00035                   vcg::vert::Coord3f, vert::Normal3f, vert::BitFlags, vert::Mark,
00036                   vert::VFAdj, 
00037                   vert::Qualityf> {
00038   public:     
00039    float color;
00040 };
00041 
00042 class CFace: public FaceSimp2 <CVertex, CEdge, CFace, face::VertexRef, 
00043                                face::BitFlags, face::VFAdj, face::FFAdj > {};
00044                        
00045 class CMesh: public tri::TriMesh< std::vector<CVertex>, std::vector<CFace> > {};
00046 
00047 #endif


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:29:35