, including all inherited members.
_face | vcg::tri::Zonohedron< Scalar > | [private] |
addVector(Scalar x, Scalar y, Scalar z) | vcg::tri::Zonohedron< Scalar > | |
addVector(Vec3 v) | vcg::tri::Zonohedron< Scalar > | |
addVectors(const std::vector< Vec3 >) | vcg::tri::Zonohedron< Scalar > | |
altVec(int i) | vcg::tri::Zonohedron< Scalar > | [inline, private, static] |
createInternalMesh() | vcg::tri::Zonohedron< Scalar > | [inline, private] |
createMesh(MeshType &output) | vcg::tri::Zonohedron< Scalar > | |
cross(VecIndex i, VecIndex j) | vcg::tri::Zonohedron< Scalar > | [inline, private] |
face(VecIndex i, VecIndex j) | vcg::tri::Zonohedron< Scalar > | [inline, private] |
n | vcg::tri::Zonohedron< Scalar > | [private] |
precompteAllCrosses() | vcg::tri::Zonohedron< Scalar > | [inline, private] |
precomputedCross | vcg::tri::Zonohedron< Scalar > | [private] |
signOf_IxJoK(VecIndex i, VecIndex j, VecIndex k) | vcg::tri::Zonohedron< Scalar > | [inline, private] |
toPos(const Signature &s) const | vcg::tri::Zonohedron< Scalar > | [inline, private] |
tripleProduct(const Vec3 &a, const Vec3 &b, const Vec3 &c) | vcg::tri::Zonohedron< Scalar > | [inline, private, static] |
uniqueVerse(Vec3 v) | vcg::tri::Zonohedron< Scalar > | [inline, private, static] |
vec | vcg::tri::Zonohedron< Scalar > | [private] |
Vec3 typedef | vcg::tri::Zonohedron< Scalar > | |
VecIndex typedef | vcg::tri::Zonohedron< Scalar > | [private] |
vectors() const | vcg::tri::Zonohedron< Scalar > | [inline] |
vertCount | vcg::tri::Zonohedron< Scalar > | [private] |
vertexIndex(const Signature &s) | vcg::tri::Zonohedron< Scalar > | [inline, private] |
VertexMap typedef | vcg::tri::Zonohedron< Scalar > | [private] |
vertexMap | vcg::tri::Zonohedron< Scalar > | [private] |
Zonohedron() | vcg::tri::Zonohedron< Scalar > | [inline] |