vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > Member List
This is the complete list of members for vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor >, including all inherited members.
BuildBiasedSeedVec(MeshType &m, DistanceFunctor &df, std::vector< VertexPointer > &seedVec, std::vector< VertexPointer > &frontierVec, std::vector< VertDist > &biasedFrontierVec, VoronoiProcessingParameter &vpp)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
BuildSeedMap(MeshType &m, std::vector< VertexType * > &seedVec, std::map< VertexPointer, int > &seedMap)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
BuildVoronoiEdgeVec(MeshType &m, std::vector< VoronoiEdge > &edgeVec)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
CheckVoronoiTopology(MeshType &m, std::vector< VertexType * > &seedVec)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
CommonSourceBetweenBorderCorner(FacePointer f0, FacePointer f1, typename MeshType::template PerVertexAttributeHandle< VertexPointer > &sources)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
ComputePerVertexSources(MeshType &m, std::vector< VertexType * > &seedVec, DistanceFunctor &df)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
ConvertDelaunayTriangulationToMesh(MeshType &m, MeshType &outMesh, std::vector< VertexType * > &seedVec, bool refineFlag=true)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
ConvertVoronoiDiagramToMesh(MeshType &m, MeshType &outMesh, MeshType &outPoly, std::vector< VertexType * > &seedVec, VoronoiProcessingParameter &vpp)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
ConvertVoronoiDiagramToMeshOld(MeshType &m, MeshType &outMesh, MeshType &outPoly, std::vector< VertexType * > &seedVec, VoronoiProcessingParameter &vpp)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
CoordType typedefvcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [private]
DeleteUnreachedRegions(MeshType &m, PerVertexPointerHandle &sources)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
FaceAssociateRegion(MeshType &m)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
FaceContainer typedefvcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [private]
FaceIterator typedefvcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [private]
FacePointer typedefvcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [private]
FaceSelectAssociateRegion(MeshType &m, VertexPointer vp)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
FaceSelectRegion(MeshType &m, VertexPointer vp)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
FaceType typedefvcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [private]
FixVertexVector(MeshType &m, std::vector< VertexType * > &vertToFixVec)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
GenerateMidPointMap(MeshType &m, map< std::pair< VertexPointer, VertexPointer >, VertexPointer > &midMap)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
GeodesicRelax(MeshType &m, std::vector< VertexType * > &seedVec, std::vector< VertexPointer > &frontierVec, std::vector< VertexType * > &newSeeds, DistanceFunctor &df, VoronoiProcessingParameter &vpp)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
GetAreaAndFrontier(MeshType &m, PerVertexPointerHandle &sources, std::vector< std::pair< float, VertexPointer > > &regionArea, std::vector< VertexPointer > &frontierVec)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
GetFaceCornerVec(MeshType &m, PerVertexPointerHandle &sources, std::vector< FacePointer > &cornerVec, std::vector< FacePointer > &borderCornerVec)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
isBorderCorner(FaceType *f, typename MeshType::template PerVertexAttributeHandle< VertexPointer > &sources)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
ordered_pair(const genericType &a, const genericType &b)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
PerFacePointerHandle typedefvcg::tri::VoronoiProcessing< MeshType, DistanceFunctor >
PerVertexBoolHandle typedefvcg::tri::VoronoiProcessing< MeshType, DistanceFunctor >
PerVertexFloatHandle typedefvcg::tri::VoronoiProcessing< MeshType, DistanceFunctor >
PerVertexPointerHandle typedefvcg::tri::VoronoiProcessing< MeshType, DistanceFunctor >
PreprocessForVoronoi(MeshType &m, ScalarType radius, MidPointType mid, VoronoiProcessingParameter &vpp)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
PreprocessForVoronoi(MeshType &m, float radius, VoronoiProcessingParameter &vpp)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
PruneSeedByRegionArea(std::vector< VertexType * > &seedVec, std::vector< std::pair< float, VertexPointer > > &regionArea, VoronoiProcessingParameter &vpp)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
QuadricRelax(MeshType &m, std::vector< VertexType * > &seedVec, std::vector< VertexPointer > &frontierVec, std::vector< VertexType * > &newSeeds, DistanceFunctor &df, VoronoiProcessingParameter &vpp)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
RandomGenerator()vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, private, static]
RelaxRefineTriangulationLaplacian(MeshType &m, MeshType &delaMesh, int refineStep=3, int relaxStep=10)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
RelaxRefineTriangulationSpring(MeshType &m, MeshType &delaMesh, int relaxStep=10, int refineStep=3)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
RestrictedVoronoiRelaxing(MeshType &m, std::vector< CoordType > &seedPosVec, std::vector< bool > &fixedVec, int relaxStep, VoronoiProcessingParameter &vpp, vcg::CallBackPos *cb=0)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
ScalarType typedefvcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [private]
SeedToVertexConversion(MeshType &m, std::vector< CoordType > &seedPVec, std::vector< VertexType * > &seedVVec, bool compactFlag=true)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
TopologicalVertexColoring(MeshType &m, std::vector< VertexType * > &seedVec)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
VertDist typedefvcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [private]
VertexIterator typedefvcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [private]
VertexPointer typedefvcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [private]
VertexType typedefvcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [private]
VoronoiAreaColoring(MeshType &m, std::vector< VertexType * > &seedVec, std::vector< std::pair< float, VertexPointer > > &regionArea)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
VoronoiColoring(MeshType &m, bool frontierFlag=true)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]
VoronoiRelaxing(MeshType &m, std::vector< VertexType * > &seedVec, int relaxIter, DistanceFunctor &df, VoronoiProcessingParameter &vpp, vcg::CallBackPos *cb=0)vcg::tri::VoronoiProcessing< MeshType, DistanceFunctor > [inline, static]


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:43:55