AddFace(const FaceType &, const CoordType &) | vcg::tri::TrivialPointerSampler< MeshType > | [inline] |
AddTextureSample(const FaceType &, const CoordType &, const Point2i &, float) | vcg::tri::TrivialPointerSampler< MeshType > | [inline] |
AddVert(VertexType &p) | vcg::tri::TrivialPointerSampler< MeshType > | [inline] |
CoordType typedef | vcg::tri::TrivialPointerSampler< MeshType > | |
FaceType typedef | vcg::tri::TrivialPointerSampler< MeshType > | |
reset() | vcg::tri::TrivialPointerSampler< MeshType > | [inline] |
sampleVec | vcg::tri::TrivialPointerSampler< MeshType > | |
TrivialPointerSampler() | vcg::tri::TrivialPointerSampler< MeshType > | [inline] |
VertexType typedef | vcg::tri::TrivialPointerSampler< MeshType > | |
~TrivialPointerSampler() | vcg::tri::TrivialPointerSampler< MeshType > | [inline] |