vcg::tri::TriRayIterator< GRID, MESH > Member List
This is the complete list of members for vcg::tri::TriRayIterator< GRID, MESH >, including all inherited members.
_controlEnd()vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [inline, protected]
_ControlLimits()vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [inline, protected]
_FindLinePar()vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [inline, protected]
_NextCell()vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [inline, protected]
CellIterator typedefvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [protected]
CoordType typedefvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [protected]
CurrentCellvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [protected]
CurrentElemvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [protected]
Dist()vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [inline]
distvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [protected]
ElemIterator typedefvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [protected]
Elemsvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [protected]
End()vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [inline]
endvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [protected]
FaceType typedefvcg::tri::TriRayIterator< GRID, MESH >
FintFunct typedefvcg::tri::TriRayIterator< GRID, MESH >
goalvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [protected]
GridType typedefvcg::tri::TriRayIterator< GRID, MESH >
IndexingBoxType typedefvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > >
Init(const RayType _r)vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [inline]
int_functvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [protected]
IntPoint()vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [inline]
MarkerFace typedefvcg::tri::TriRayIterator< GRID, MESH >
max_distvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [protected]
MeshType typedefvcg::tri::TriRayIterator< GRID, MESH >
ObjType typedefvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [protected]
operator*()vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [inline]
operator++()vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [inline]
rvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [protected]
RayBaseType typedefvcg::tri::TriRayIterator< GRID, MESH >
RayIterator(GRID &_Si, vcg::RayTriangleIntersectionFunctor< true > &_int_funct, const ScalarType &_max_dist)vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [inline]
RayType typedefvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > >
Refresh()vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [inline]
ScalarType typedefvcg::tri::TriRayIterator< GRID, MESH >
SetIndexStructure(GRID &_Si)vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [inline]
SetMarker(FaceTmark< MESH >_tm)vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [inline]
SetMesh(MeshType *m)vcg::tri::TriRayIterator< GRID, MESH > [inline]
Sivcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [protected]
startvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [protected]
tvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [protected]
tmvcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > [protected]
TriRayIterator(GridType &_Si, const ScalarType &max_d)vcg::tri::TriRayIterator< GRID, MESH > [inline]


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:43:17