, including all inherited members.
| AllEdge(MeshType &m, VertexSampler &ps) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| AllFace(MeshType &m, VertexSampler &ps) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| AllVertex(MeshType &m, VertexSampler &ps) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| AllVertex(MeshType &m, VertexSampler &ps, bool onlySelected) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| BoxType typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| checkPoissonDisk(SampleSHT &sht, const Point3< ScalarType > &p, ScalarType radius) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| ComputePoissonDiskRadius(MeshType &origMesh, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| ComputePoissonSampleNum(MeshType &origMesh, ScalarType diskRadius) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| CoordType typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| EdgeIterator typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| EdgeMeshUniform(MeshType &m, VertexSampler &ps, float radius, bool conservative=true) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| EdgeMontecarlo(MeshType &m, VertexSampler &ps, int sampleNum, bool sampleAllEdges) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| EdgeType typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| EdgeUniform(MeshType &m, VertexSampler &ps, int sampleNum, bool sampleFauxEdge=true) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| FaceContainer typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| FaceIterator typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| FacePointer typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| FaceSimilar(MeshType &m, VertexSampler &ps, int sampleNum, bool dualFlag, bool randomFlag) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| FaceSubdivision(MeshType &m, VertexSampler &ps, int sampleNum, bool randSample) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| FaceSubdivisionOld(MeshType &m, VertexSampler &ps, int sampleNum, bool randSample) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| FaceType typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| FaceUniform(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| FillAndShuffleFacePointerVector(MeshType &m, std::vector< FacePointer > &faceVec) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| FillAndShuffleVertexPointerVector(MeshType &m, std::vector< VertexPointer > &vertVec) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| getBestPrecomputedMontecarloSample(Point3i &cell, MontecarloSHT &samplepool, ScalarType diskRadius, const PoissonDiskParam &pp) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| getSampleFromCell(Point3i &cell, MontecarloSHT &samplepool) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| HierarchicalPoissonDisk(MeshType &origMesh, VertexSampler &ps, MeshType &montecarloMesh, ScalarType diskRadius, const struct PoissonDiskParam pp=PoissonDiskParam()) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| InitRadiusHandleFromQuality(MeshType &sampleMesh, PerVertexFloatAttribute &rH, ScalarType diskRadius, ScalarType radiusVariance, bool invert) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| InitSpatialHashTable(MeshType &montecarloMesh, MontecarloSHT &montecarloSHT, ScalarType diskRadius, struct PoissonDiskParam pp=PoissonDiskParam()) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| LnFac(int n) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| MeshSHT typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| MeshSHTIterator typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| Montecarlo(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| MontecarloPoisson(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| MontecarloSHT typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| MontecarloSHTIterator typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| PerVertexFloatAttribute typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| Poisson(double lambda) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| PoissonDiskPruning(VertexSampler &ps, MeshType &montecarloMesh, ScalarType diskRadius, PoissonDiskParam &pp) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| PoissonDiskPruningByNumber(VertexSampler &ps, MeshType &m, size_t sampleNum, ScalarType &diskRadius, PoissonDiskParam &pp, float tolerance=0.04, int maxIter=20) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| PoissonRatioUniforms(double L) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| RandomBarycentric() | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| RandomDouble01() | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| RandomInt(unsigned int i) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| RandomPointInTriangle(const FaceType &f) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| RegularRecursiveOffset(MeshType &m, std::vector< CoordType > &pvec, ScalarType offset, float minDiag) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| SampleSHT typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| SampleSHTIterator typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| SamplingRandomGenerator() | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| ScalarType typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| SingleFaceRaster(typename MeshType::FaceType &f, VertexSampler &ps, const Point2< typename MeshType::ScalarType > &v0, const Point2< typename MeshType::ScalarType > &v1, const Point2< typename MeshType::ScalarType > &v2, bool correctSafePointsBaryCoords=true) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| SingleFaceSimilar(FacePointer fp, VertexSampler &ps, int n_samples_per_edge) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| SingleFaceSimilarDual(FacePointer fp, VertexSampler &ps, int n_samples_per_edge, bool randomFlag) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| SingleFaceSubdivision(int sampleNum, const CoordType &v0, const CoordType &v1, const CoordType &v2, VertexSampler &ps, FacePointer fp, bool randSample) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| SingleFaceSubdivisionOld(int sampleNum, const CoordType &v0, const CoordType &v1, const CoordType &v2, VertexSampler &ps, FacePointer fp, bool randSample) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| StratifiedMontecarlo(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| SubdivideAndSample(MeshType &m, std::vector< CoordType > &pvec, const Box3< ScalarType > bb, RRParam &rrp, float curDiag) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| Texture(MeshType &m, VertexSampler &ps, int textureWidth, int textureHeight, bool correctSafePointsBaryCoords=true) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| TriMeshGrid typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | |
| VertexAreaUniform(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| VertexBorder(MeshType &m, VertexSampler &ps) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| VertexBorderCorner(MeshType &m, VertexSampler &ps, float angleRad) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| VertexCrease(MeshType &m, VertexSampler &ps) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| VertexIterator typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| VertexPointer typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| VertexType typedef | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [private] |
| VertexUniform(MeshType &m, VertexSampler &ps, int sampleNum, bool onlySelected) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| VertexUniform(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| VertexWeighted(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| WeightedArea(FaceType &f, PerVertexFloatAttribute &wH) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |
| WeightedMontecarlo(MeshType &m, VertexSampler &ps, int sampleNum, float variance) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | [inline, static] |