vcg::tri::Quadrangulator< TriMesh, PolyMesh > Member List
This is the complete list of members for vcg::tri::Quadrangulator< TriMesh, PolyMesh >, including all inherited members.
AlignmentEdge(TriFaceType *f, int edge_index)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline, private]
CompareVertex(const TriMesh &m, TriVertexType &vA, TriVertexType &vB)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline, private, static]
ConvertVTtoWT(TriMesh &Tmesh)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline, private]
ConvertWTtoVT(TriMesh &Tmesh)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline, private]
CoordType typedefvcg::tri::Quadrangulator< TriMesh, PolyMesh >
ExtractVertex(const TriMesh &srcMesh, const TriFaceType &f, int whichWedge, const TriMesh &dstMesh, TriVertexType &v)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline, private, static]
FindPolygon(vcg::face::Pos< TriFaceType > &currPos, std::vector< TriVertexType * > &poly, std::vector< short int > &UVpoly)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline, private]
FindPolygons(TriMesh &Tmesh, std::vector< std::vector< TriVertexType * > > &polygons, std::vector< std::vector< short int > > &UV)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline, private]
InitIntegerEdgesVert(TriMesh &Tmesh)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline, private]
InitSplitMap(TriMesh &to_split, int dir)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline, private]
InterpMapvcg::tri::Quadrangulator< TriMesh, PolyMesh >
IsOnIntegerLine(vcg::Point2< ScalarType > uv0, vcg::Point2< ScalarType > uv1)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline, private]
IsOnIntegerVertex(vcg::Point2< ScalarType > uv, bool IsB)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline, private]
KeyEdgeType typedefvcg::tri::Quadrangulator< TriMesh, PolyMesh >
PolyCoordType typedefvcg::tri::Quadrangulator< TriMesh, PolyMesh >
PolyFaceType typedefvcg::tri::Quadrangulator< TriMesh, PolyMesh >
PolyScalarType typedefvcg::tri::Quadrangulator< TriMesh, PolyMesh >
PolyVertexType typedefvcg::tri::Quadrangulator< TriMesh, PolyMesh >
Quadrangulate(TriMesh &Tmesh, PolyMesh &Pmesh, std::vector< std::vector< short int > > &UV)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline]
ReupdateMesh(TriMesh &Tmesh)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline, private]
RoundInitial(TriMesh &to_split)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline, private]
RoundSplits(TriMesh &to_split, int dir)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline, private]
ScalarType typedefvcg::tri::Quadrangulator< TriMesh, PolyMesh >
SplitTrisDir(TriMesh &to_split, int dir)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline, private]
TestIsProper(TriMesh &Tmesh)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline]
ToSplit(const vcg::Point2< ScalarType > &uv0, const vcg::Point2< ScalarType > &uv1, int Dir, ScalarType &alpha)vcg::tri::Quadrangulator< TriMesh, PolyMesh > [inline, private]
TriFaceType typedefvcg::tri::Quadrangulator< TriMesh, PolyMesh >
TriVertexType typedefvcg::tri::Quadrangulator< TriMesh, PolyMesh >


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:43:03