, including all inherited members.
AlignmentEdge(TriFaceType *f, int edge_index) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
CompareVertex(const TriMesh &m, TriVertexType &vA, TriVertexType &vB) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private, static] |
ConvertVTtoWT(TriMesh &Tmesh) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
ConvertWTtoVT(TriMesh &Tmesh) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
CoordType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
ExtractVertex(const TriMesh &srcMesh, const TriFaceType &f, int whichWedge, const TriMesh &dstMesh, TriVertexType &v) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private, static] |
FindPolygon(vcg::face::Pos< TriFaceType > &currPos, std::vector< TriVertexType * > &poly, std::vector< short int > &UVpoly) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
FindPolygons(TriMesh &Tmesh, std::vector< std::vector< TriVertexType * > > &polygons, std::vector< std::vector< short int > > &UV) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
InitIntegerEdgesVert(TriMesh &Tmesh) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
InitSplitMap(TriMesh &to_split, int dir) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
InterpMap | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
IsOnIntegerLine(vcg::Point2< ScalarType > uv0, vcg::Point2< ScalarType > uv1) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
IsOnIntegerVertex(vcg::Point2< ScalarType > uv, bool IsB) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
KeyEdgeType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
PolyCoordType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
PolyFaceType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
PolyScalarType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
PolyVertexType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
Quadrangulate(TriMesh &Tmesh, PolyMesh &Pmesh, std::vector< std::vector< short int > > &UV) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline] |
ReupdateMesh(TriMesh &Tmesh) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
RoundInitial(TriMesh &to_split) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
RoundSplits(TriMesh &to_split, int dir) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
ScalarType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
SplitTrisDir(TriMesh &to_split, int dir) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
TestIsProper(TriMesh &Tmesh) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline] |
ToSplit(const vcg::Point2< ScalarType > &uv0, const vcg::Point2< ScalarType > &uv1, int Dir, ScalarType &alpha) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
TriFaceType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
TriVertexType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |