vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > Member List
This is the complete list of members for vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType >, including all inherited members.
_priorityvcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [protected]
ComputePriority()vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [inline]
vcg::LocalModification::ComputePriority(BaseParameterClass *pp)=0vcg::LocalModification< MeshType > [pure virtual]
CoordType typedefvcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [protected]
Execute(MeshType &m)vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [inline]
vcg::LocalModification::Execute(MeshType &m, BaseParameterClass *pp)=0vcg::LocalModification< MeshType > [pure virtual]
FacePointer typedefvcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [protected]
facesvcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [protected]
GlobalMark()vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [inline, protected, static]
grid()vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [inline, static]
GRID typedefvcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [protected]
HeapElem typedefvcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [protected]
HeapSimplexRatio(BaseParameterClass *)vcg::LocalModification< MeshType > [inline, static]
HeapType typedefvcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [protected]
HEdgePointer typedefvcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [protected]
hpvcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [protected]
Info(MeshType &m)vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [inline, virtual]
Init(MeshType &m, HeapType &h_ret)vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [inline, static]
vcg::LocalModification::Init(MeshType &m, HeapType &, BaseParameterClass *pp)vcg::LocalModification< MeshType > [static]
IsFeasible()vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [inline]
vcg::LocalModification::IsFeasible(BaseParameterClass *pp)=0vcg::LocalModification< MeshType > [pure virtual]
IsOfType()vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [inline, virtual]
IsUpToDate()vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [inline]
vcg::LocalModification::IsUpToDate() const =0vcg::LocalModification< MeshType > [pure virtual]
localMarkvcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [protected]
LocalModification()vcg::LocalModification< MeshType > [inline]
PosType typedefvcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [protected]
Priority() const vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [inline, virtual]
QuadDiagonalCollapseBase()vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [inline]
QuadDiagonalCollapseBase(HEdgePointer he, int mark)vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [inline]
refMesh()vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [inline, static]
retvcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [protected]
ScalarType typedefvcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [protected]
smoothing_iterations()vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [inline, static]
TriFaceType typedefvcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [protected]
UpdateHeap(HeapType &h_ret)vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [inline]
vcg::LocalModification::UpdateHeap(HeapType &, BaseParameterClass *pp)=0vcg::LocalModification< MeshType > [pure virtual]
VertexPointer typedefvcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [protected]
~LocalModification()vcg::LocalModification< MeshType > [inline, virtual]
~QuadDiagonalCollapseBase()vcg::tri::QuadDiagonalCollapseBase< MeshType, MYTYPE, TriMeshType, OptimizationType > [inline]


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:43:03