vcg::tri::PolychordCollapse< PolyMeshType > Member List
This is the complete list of members for vcg::tri::PolychordCollapse< PolyMeshType >, including all inherited members.
CheckPolychordFindStartPosition(const vcg::face::Pos< FaceType > &pos, vcg::face::Pos< FaceType > &startPos, const bool checkSing=true)vcg::tri::PolychordCollapse< PolyMeshType > [inline, static]
CollapseAllPolychords(PolyMeshType &mesh, const bool checkSing=true)vcg::tri::PolychordCollapse< PolyMeshType > [inline, static]
CollapsePolychord(PolyMeshType &mesh, const vcg::face::Pos< FaceType > &pos, const unsigned long mark, PC_Chords &chords, LinkConditions &linkConditions, const bool checkSing=true)vcg::tri::PolychordCollapse< PolyMeshType > [inline, static]
CoordType typedefvcg::tri::PolychordCollapse< PolyMeshType >
FaceIterator typedefvcg::tri::PolychordCollapse< PolyMeshType >
FacePointer typedefvcg::tri::PolychordCollapse< PolyMeshType >
FaceType typedefvcg::tri::PolychordCollapse< PolyMeshType >
FindPolychords(PolyMeshType &mesh, std::deque< vcg::face::Pos< FaceType > > &polychords, const bool loopsOnly=false)vcg::tri::PolychordCollapse< PolyMeshType > [inline, static]
IsPolychordSelfIntersecting(const PolyMeshType &mesh, const vcg::face::Pos< FaceType > &startPos, const PC_Chords &chords, const unsigned long mark)vcg::tri::PolychordCollapse< PolyMeshType > [inline, static]
IsVertexAdjacentToAnyNonManifoldEdge(const vcg::face::Pos< FaceType > &pos)vcg::tri::PolychordCollapse< PolyMeshType > [inline, static]
MarkPolychords(const PolyMeshType &mesh, const vcg::face::Pos< FaceType > &startPos, PC_Chords &chords, const unsigned long mark)vcg::tri::PolychordCollapse< PolyMeshType > [inline, static]
PC_NOLINKCOND enum valuevcg::tri::PolychordCollapse< PolyMeshType >
PC_NOMOREMANIF enum valuevcg::tri::PolychordCollapse< PolyMeshType >
PC_NOTMANIF enum valuevcg::tri::PolychordCollapse< PolyMeshType >
PC_NOTQUAD enum valuevcg::tri::PolychordCollapse< PolyMeshType >
PC_OTHER enum valuevcg::tri::PolychordCollapse< PolyMeshType >
PC_ResultCode enum namevcg::tri::PolychordCollapse< PolyMeshType >
PC_SELFINTERSECT enum valuevcg::tri::PolychordCollapse< PolyMeshType >
PC_SINGBOTH enum valuevcg::tri::PolychordCollapse< PolyMeshType >
PC_SINGSIDEA enum valuevcg::tri::PolychordCollapse< PolyMeshType >
PC_SINGSIDEB enum valuevcg::tri::PolychordCollapse< PolyMeshType >
PC_SUCCESS enum valuevcg::tri::PolychordCollapse< PolyMeshType >
PC_VOID enum valuevcg::tri::PolychordCollapse< PolyMeshType >
SplitPolychord(PolyMeshType &mesh, vcg::face::Pos< FaceType > &pos, const size_t n, std::vector< FacePointer * > &facesToUpdate, std::vector< VertexPointer * > &verticesToUpdate)vcg::tri::PolychordCollapse< PolyMeshType > [inline, static]
SplitPolychord(PolyMeshType &mesh, vcg::face::Pos< FaceType > &pos, const size_t n)vcg::tri::PolychordCollapse< PolyMeshType > [inline, static]
VertexIterator typedefvcg::tri::PolychordCollapse< PolyMeshType >
VertexPointer typedefvcg::tri::PolychordCollapse< PolyMeshType >
VertexType typedefvcg::tri::PolychordCollapse< PolyMeshType >
VisitPolychord(const PolyMeshType &mesh, const vcg::face::Pos< FaceType > &startPos, PC_Chords &chords, const unsigned long mark, const PC_ResultCode q)vcg::tri::PolychordCollapse< PolyMeshType > [inline, static]
WillPolychordBeManifold(const PolyMeshType &mesh, const vcg::face::Pos< FaceType > &startPos, PC_Chords &chords, const unsigned long mark)vcg::tri::PolychordCollapse< PolyMeshType > [inline, static]


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:43:01