This is the complete list of members for
vcg::tri::Pivot< MESH >, including all inherited members.
| addFace() | vcg::tri::Pivot< MESH > | [inline] |
| addFace(int a, int b, int c) | vcg::tri::Pivot< MESH > | [inline, private] |
| angle(Point3f p, Point3f q, Point3f &axis) | vcg::tri::Pivot< MESH > | [inline, private] |
| box | vcg::tri::Pivot< MESH > | |
| checkHinge(int v0, int v1) | vcg::tri::Pivot< MESH > | [inline, private] |
| crease | vcg::tri::Pivot< MESH > | |
| deads | vcg::tri::Pivot< MESH > | |
| distance(int v0, int v1, Point3f ¢er) | vcg::tri::Pivot< MESH > | [inline, private] |
| findSphere(Point3f &p0, Point3f &p1, Point3f &p2, Point3f ¢er) | vcg::tri::Pivot< MESH > | [inline, private] |
| front | vcg::tri::Pivot< MESH > | |
| getInSphere(vcg::Point3f &p, float distance, std::vector< int > &results, std::vector< float > &dists) | vcg::tri::Pivot< MESH > | [inline, private] |
| grid | vcg::tri::Pivot< MESH > | |
| intersect(int v0, int v1, Point3f ¢er) | vcg::tri::Pivot< MESH > | [inline, private] |
| killHinge(std::list< Hinge >::iterator e) | vcg::tri::Pivot< MESH > | [inline, private] |
| mesh | vcg::tri::Pivot< MESH > | |
| mindist | vcg::tri::Pivot< MESH > | |
| moveBack(std::list< Hinge >::iterator e) | vcg::tri::Pivot< MESH > | [inline, private] |
| moveFront(std::list< Hinge >::iterator e) | vcg::tri::Pivot< MESH > | [inline, private] |
| nb | vcg::tri::Pivot< MESH > | |
| newHinge(Hinge e) | vcg::tri::Pivot< MESH > | [inline, private] |
| Pivot(MESH &_mesh, float _radius, float _mindist=0.05, float _crease=-0.5) | vcg::tri::Pivot< MESH > | [inline] |
| pivot(Hinge &Hinge, int &candidate, Point3f &end_pivot, std::vector< int > &targets) | vcg::tri::Pivot< MESH > | [inline] |
| Pivot::cluster(int v) | vcg::tri::Pivot< MESH > | [inline, private] |
| Pivot::detach(int v) | vcg::tri::Pivot< MESH > | [inline, private] |
| Pivot::glue(std::list< Hinge >::iterator a, std::list< Hinge >::iterator b) | vcg::tri::Pivot< MESH > | [inline, private] |
| Pivot::trovamiunnome(std::list< Hinge >::iterator e) | vcg::tri::Pivot< MESH > | [inline, private] |
| radius | vcg::tri::Pivot< MESH > | |
| seed(bool outside=true, int start=-1) | vcg::tri::Pivot< MESH > | [inline] |
| StaticGrid typedef | vcg::tri::Pivot< MESH > | |
| touches(int v, std::list< Hinge >::iterator e) | vcg::tri::Pivot< MESH > | [inline, private] |