EdgeToBeAvoided(VertexPointer _v0, VertexPointer _v1) | vcg::tri::Hole< MESH >::EdgeToBeAvoided | [inline, private] |
operator<(const EdgeToBeAvoided &e) | vcg::tri::Hole< MESH >::EdgeToBeAvoided | [inline, private] |
v0 | vcg::tri::Hole< MESH >::EdgeToBeAvoided | [private] |
v1 | vcg::tri::Hole< MESH >::EdgeToBeAvoided | [private] |