, including all inherited members.
AddBorderConstraints(MeshType &mesh) | vcg::tri::FieldSmoother< MeshType > | [inline, private, static] |
AddCurvatureConstraints(MeshType &mesh, const ScalarType &thr=0.5) | vcg::tri::FieldSmoother< MeshType > | [inline, private, static] |
AddSharpEdgesConstraints(MeshType &mesh, const ScalarType &thr=0.2) | vcg::tri::FieldSmoother< MeshType > | [inline, private, static] |
CollectHardConstraints(MeshType &mesh, Eigen::VectorXi &HardI, Eigen::MatrixXd &HardD, SmoothMethod SMethod, int Ndir) | vcg::tri::FieldSmoother< MeshType > | [inline, private, static] |
CollectSoftConstraints(MeshType &mesh, Eigen::VectorXi &SoftI, Eigen::MatrixXd &SoftD, Eigen::VectorXd &SoftW) | vcg::tri::FieldSmoother< MeshType > | [inline, private, static] |
CoordType typedef | vcg::tri::FieldSmoother< MeshType > | [private] |
FaceType typedef | vcg::tri::FieldSmoother< MeshType > | [private] |
GloballyOrient(MeshType &mesh) | vcg::tri::FieldSmoother< MeshType > | [inline, static] |
InitByCurvature(MeshType &mesh, int Nring, bool UpdateFaces=true) | vcg::tri::FieldSmoother< MeshType > | [inline, static] |
InitQualityByAnisotropyDir(MeshType &mesh) | vcg::tri::FieldSmoother< MeshType > | [inline, private, static] |
PickRandomDir(MeshType &mesh, int &indexF, CoordType &Dir) | vcg::tri::FieldSmoother< MeshType > | [inline, private, static] |
ScalarType typedef | vcg::tri::FieldSmoother< MeshType > | [private] |
SelectConstraints(MeshType &mesh, SmoothParam &SParam) | vcg::tri::FieldSmoother< MeshType > | [inline, static] |
SetEdgeDirection(FaceType *f, int edge) | vcg::tri::FieldSmoother< MeshType > | [inline, private, static] |
SmoothDirections(MeshType &mesh, int Ndir, SmoothMethod SMethod=SMNPoly, bool HardAsS=true, ScalarType alphaSoft=0) | vcg::tri::FieldSmoother< MeshType > | [inline, static] |
SmoothDirections(MeshType &mesh, SmoothParam SParam) | vcg::tri::FieldSmoother< MeshType > | [inline, static] |
SmoothMIQ(MeshType &mesh, Eigen::VectorXi &HardI, Eigen::MatrixXd &HardD, Eigen::VectorXi &SoftI, Eigen::MatrixXd &SoftD, Eigen::VectorXd &SoftW, ScalarType alpha_soft, int Ndir) | vcg::tri::FieldSmoother< MeshType > | [inline, private, static] |
SmoothNPoly(MeshType &mesh, Eigen::VectorXi &HardI, Eigen::MatrixXd &HardD, int Ndir) | vcg::tri::FieldSmoother< MeshType > | [inline, private, static] |
VertexType typedef | vcg::tri::FieldSmoother< MeshType > | [private] |