vcg::tri::BallPivoting< MESH > Member List
This is the complete list of members for vcg::tri::BallPivoting< MESH >, including all inherited members.
AddFace()vcg::tri::AdvancingFront< MESH > [inline]
AddFace(int v0, int v1, int v2)vcg::tri::AdvancingFront< MESH > [inline, protected]
addNewEdge(FrontEdge e)vcg::tri::AdvancingFront< MESH > [inline, protected]
AddVertex(VertexType &vertex)vcg::tri::AdvancingFront< MESH > [inline, protected]
AdvancingFront(MESH &_mesh)vcg::tri::AdvancingFront< MESH > [inline]
BallPivoting(MESH &_mesh, float _radius=0, float minr=0.2, float angle=M_PI/2)vcg::tri::BallPivoting< MESH > [inline]
baricentervcg::tri::BallPivoting< MESH > [private]
BuildMesh(CallBackPos call=NULL, int interval=512)vcg::tri::AdvancingFront< MESH > [inline]
CheckEdge(int v0, int v1)vcg::tri::AdvancingFront< MESH > [inline, protected]
CreateLoops()vcg::tri::AdvancingFront< MESH > [inline, protected]
deadsvcg::tri::AdvancingFront< MESH >
DEADS enum valuevcg::tri::AdvancingFront< MESH > [protected]
Detach(int v)vcg::tri::AdvancingFront< MESH > [inline, protected]
Erase(std::list< FrontEdge >::iterator e)vcg::tri::AdvancingFront< MESH > [inline, protected]
FaceIterator typedefvcg::tri::AdvancingFront< MESH >
FaceType typedefvcg::tri::BallPivoting< MESH >
FindSphere(const Point3x &p0, const Point3x &p1, const Point3x &p2, Point3x &center)vcg::tri::BallPivoting< MESH > [inline, private]
frontvcg::tri::AdvancingFront< MESH >
FRONT enum valuevcg::tri::AdvancingFront< MESH > [protected]
Glue(std::list< FrontEdge >::iterator e)vcg::tri::AdvancingFront< MESH > [inline, protected]
Glue(std::list< FrontEdge >::iterator a, std::list< FrontEdge >::iterator b)vcg::tri::AdvancingFront< MESH > [inline, protected]
KillEdge(std::list< FrontEdge >::iterator e)vcg::tri::AdvancingFront< MESH > [inline, protected]
last_seedvcg::tri::BallPivoting< MESH > [private]
ListID enum namevcg::tri::AdvancingFront< MESH > [protected]
Mark(VertexType *v)vcg::tri::BallPivoting< MESH > [inline, private]
max_anglevcg::tri::BallPivoting< MESH >
max_edgevcg::tri::BallPivoting< MESH >
meshvcg::tri::AdvancingFront< MESH >
min_edgevcg::tri::BallPivoting< MESH >
MoveBack(std::list< FrontEdge >::iterator e)vcg::tri::AdvancingFront< MESH > [inline, protected]
MoveFront(std::list< FrontEdge >::iterator e)vcg::tri::AdvancingFront< MESH > [inline, protected]
nbvcg::tri::AdvancingFront< MESH >
OrientedAngleRad(Point3x p, Point3x q, Point3x &axis)vcg::tri::BallPivoting< MESH > [inline, private]
Place(FrontEdge &edge, typename AdvancingFront< MESH >::ResultIterator &touch)vcg::tri::BallPivoting< MESH > [inline]
vcg::tri::AdvancingFront::Place(FrontEdge &e, ResultIterator &touch)=0vcg::tri::AdvancingFront< MESH > [protected, pure virtual]
Point3x typedefvcg::tri::BallPivoting< MESH >
radiusvcg::tri::BallPivoting< MESH >
ResultIterator typedefvcg::tri::AdvancingFront< MESH > [protected]
ScalarType typedefvcg::tri::BallPivoting< MESH >
Seed(int &v0, int &v1, int &v2)vcg::tri::BallPivoting< MESH > [inline, virtual]
SeedFace()vcg::tri::AdvancingFront< MESH > [inline, protected]
treevcg::tri::BallPivoting< MESH > [private]
usedBitvcg::tri::BallPivoting< MESH > [private]
VertexIterator typedefvcg::tri::BallPivoting< MESH >
VertexType typedefvcg::tri::BallPivoting< MESH >
~AdvancingFront()vcg::tri::AdvancingFront< MESH > [inline, virtual]
~BallPivoting()vcg::tri::BallPivoting< MESH > [inline]


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:41:57